FST world file data format FSTPC 3 Objects All objects have same first part: Positions are in meters from world origin. X is positive East, Z is positive North, Y is height above sea level. Angle is in degrees anti-clockwise from z axis. Flags are: 0x0100 = red team, 0x0400 = blue team, 0x0200 = runway, 0x0001 = player. Cultural objects have no more data. Some of the other classes are: Military and Civil: Military only: Hanger: path names Depot: path names AAGun: