Specifications

Status of this document

This document is not the real format specification. It's a simple draft to work. (For a simplified diagram of the layout of a Matroska file, see the Diagram page.) But since it's quite complete it is used as a reference for the development of libmatroska. An alternate version of the specification can be found here (PDF doc maintained by Alexander Noé).

EBML principle

EBML is short for Extensible Binary Meta Language. EBML specifies a binary and octet (byte) aligned format inspired by the principle of XML. EBML itself is a generalized description of the technique of binary markup. Like XML, it is completely agnostic to any data that it might contain. Therein, the Matroska project is a specific implementation using the rules of EBML: It seeks to define a subset of the EBML language in the context of audio and video data (though it obviously isn't limited to this purpose). The format is made of 2 parts: the semantic and the syntax. The semantic specifies a number of IDs and their basic type and is not included in the data file/stream. There is a specific project dealing with EBML in more details and more recent updates.

Just like XML, the specific "tags" (IDs in EBML parlance) used in an EBML implementation are arbitrary. However, the semantic of EBML outlines general data types and ID's.

The known basic types are:

  • Signed Integer - Big-endian, any size from 1 to 8 octets
  • Unsigned Integer - Big-endian, any size from 1 to 8 octets
  • Float - Big-endian, defined for 4 and 8 octets (32, 64 bits)
  • String - Printable ASCII (0x20 to 0x7E), zero-padded when needed
  • UTF-8 - Unicode string, zero padded when needed (RFC 2279)
  • Date - signed 8 octets integer in nanoseconds with 0 indicating the precise beginning of the millennium (at 2001-01-01T00:00:00,000000000 UTC)
  • Master-Element - contains other EBML sub-elements of the next lower level
  • Binary - not interpreted by the parser

As well as defining standard data types, EBML uses a system of Elements to make up an EBML "document." Elements incorporate an Element ID, a descriptor for the size of the element, and the binary data itself. Futher, Elements can be nested, or contain, Elements of a lower "level."

Element IDs (also called EBML IDs) are outlined as follows, beginning with the ID itself, followed by the Data Size, and then the non-interpreted Binary itself:

  • Element ID coded with an UTF-8 like system :
    bits, big-endian
    1xxx xxxx                                  - Class A IDs (2^7 -1 possible values) (base 0x8X)
    01xx xxxx  xxxx xxxx                       - Class B IDs (2^14-1 possible values) (base 0x4X 0xXX)
    001x xxxx  xxxx xxxx  xxxx xxxx            - Class C IDs (2^21-1 possible values) (base 0x2X 0xXX 0xXX)
    0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - Class D IDs (2^28-1 possible values) (base 0x1X 0xXX 0xXX 0xXX)
    
    Some Notes:
    • The leading bits of the EBML IDs are used to identify the length of the ID. The number of leading 0's + 1 is the length of the ID in octets. We will refer to the leading bits as the Length Descriptor.
    • Any ID where all x's are composed entirely of 1's is a Reserved ID, thus the -1 in the definitions above.
    • The Reserved IDs (all x set to 1) are the only IDs that may change the Length Descriptor.


  • Data size, in octets, is also coded with an UTF-8 like system :
    bits, big-endian
    1xxx xxxx                                                                              - value 0 to  2^7-2
    01xx xxxx  xxxx xxxx                                                                   - value 0 to 2^14-2
    001x xxxx  xxxx xxxx  xxxx xxxx                                                        - value 0 to 2^21-2
    0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                             - value 0 to 2^28-2
    0000 1xxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                  - value 0 to 2^35-2
    0000 01xx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                       - value 0 to 2^42-2
    0000 001x  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx            - value 0 to 2^49-2
    0000 0001  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx - value 0 to 2^56-2
    

    Since modern computers do not easily deal with data coded in sizes greater than 64 bits, any larger Element Sizes are left undefined at the moment. Currently, the Element Size coding allows for an Element to grow to 72000 To, i.e. 7x10^16 octets or 72000 terabytes, which will be sufficient for the time being.

    There is only one reserved word for Element Size encoding, which is an Element Size encoded to all 1's. Such a coding indicates that the size of the Element is unknown, which is a special case that we believe will be useful for live streaming purposes. However, avoid using this reserved word unnecessarily, because it makes parsing slower and more difficult to implement.

  • Data
    • Integers are stored in their standard big-endian form (no UTF-like encoding), only the size may differ from their usual form (24 or 40 bits for example).
    • The Signed Integer is just the big-endian representation trimmed from some 0x00 and 0xFF where they are not meaningful (sign). For example -2 can be coded as 0xFFFFFFFFFFFFFE or 0xFFFE or 0xFE and 5 can be coded 0x000000000005 or 0x0005 or 0x05.

Elements semantic

A more detailed description of the column headers can be found in the Specification Notes.

If you are interrested in WebM you can have a look at this page that describes what parts of Matroska it kept.

  • Element Name - The full name of the described element.
  • L - Level - The level within an EBML tree that the element may occur at. + is for a recursive level (can be its own child).
  • EBML ID - The Element ID displayed as octets.
  • Ma - Mandatory - This element is mandatory in the file.
  • Mu - Multiple - The element may appear multiple times within its parent element.
  • Rng - Range - Valid range of values to store in the element.
  • Default - The default value of the element.
  • T - Element Type - The form of data the element contains. m: Master, u: unsigned int, i: signed integer, s: string, 8: UTF-8 string, b: binary, f: float, d: date
  • 1 - The element is contained in Matroska version 1.
  • 2 - The element is contained in Matroska version 2.
  • W - All elements available for use in WebM.
  • Description - A short description of the element's purpose.
Element Name L EBML ID Ma Mu Rng Default T 1 2 W Description
EBML Header
EBML 0 [1A][45][DF][A3] * * - - m Set the EBML characteristics of the data to follow. Each EBML document has to start with this.
EBMLVersion 1 [42][86] * - - 1 u The version of EBML parser used to create the file.
EBMLReadVersion 1 [42][F7] * - - 1 u The minimum EBML version a parser has to support to read this file.
EBMLMaxIDLength 1 [42][F2] * - - 4 u The maximum length of the IDs you'll find in this file (4 or less in Matroska).
EBMLMaxSizeLength 1 [42][F3] * - - 8 u The maximum length of the sizes you'll find in this file (8 or less in Matroska). This does not override the element size indicated at the beginning of an element. Elements that have an indicated size which is larger than what is allowed by EBMLMaxSizeLength shall be considered invalid.
DocType 1 [42][82] * - - matroska s A string that describes the type of document that follows this EBML header. 'matroska' in our case or 'webm' for webm files.
DocTypeVersion 1 [42][87] * - - 1 u The version of DocType interpreter used to create the file.
DocTypeReadVersion 1 [42][85] * - - 1 u The minimum DocType version an interpreter has to support to read this file.
Global elements (used everywhere in the format)
CRC-32 1+ [BF] - - - - b * * The CRC is computed on all the data of the Master element it's in. The CRC element should be the first in it's parent master for easier reading. All level 1 elements should include a CRC-32. The CRC in use is the IEEE CRC32 Little Endian
Void 1+ [EC] - - - - b * * * Used to void damaged data, to avoid unexpected behaviors when using damaged data. The content is discarded. Also used to reserve space in a sub-element for later use.
signature
SignatureSlot 1+ [1B][53][86][67] - * - - m Contain signature of some (coming) elements in the stream.
SignatureAlgo 2+ [7E][8A] - - - - u Signature algorithm used (1=RSA, 2=elliptic).
SignatureHash 2+ [7E][9A] - - - - u Hash algorithm used (1=SHA1-160, 2=MD5).
SignaturePublicKey 2+ [7E][A5] - - - - b The public key to use with the algorithm (in the case of a PKI-based signature).
Signature 2+ [7E][B5] - - - - b The signature of the data (until a new.
SignatureElements 2+ [7E][5B] - - - - m Contains elements that will be used to compute the signature.
SignatureElementList 3+ [7E][7B] - * - - m A list consists of a number of consecutive elements that represent one case where data is used in signature. Ex: Cluster|Block|BlockAdditional means that the BlockAdditional of all Blocks in all Clusters is used for encryption.
SignedElement 4+ [65][32] - * - - b An element ID whose data will be used to compute the signature.
end of signature
Element Name L EBML ID Ma Mu Rng Default T 1 2 W Description
Segment
Segment 0 [18][53][80][67] * * - - m * * * This element contains all other top-level (level 1) elements. Typically a Matroska file is composed of 1 segment.
Meta Seek Information
SeekHead 1 [11][4D][9B][74] - * - - m * * * Contains the position of other level 1 elements.
Seek 2 [4D][BB] * * - - m * * * Contains a single seek entry to an EBML element.
SeekID 3 [53][AB] * - - - b * * * The binary ID corresponding to the element name.
SeekPosition 3 [53][AC] * - - - u * * * The position of the element in the segment in octets (0 = first level 1 element).
Segment Information
Info 1 [15][49][A9][66] * * - - m * * * Contains miscellaneous general information and statistics on the file.
SegmentUID 2 [73][A4] - - not 0 - b * * A randomly generated unique ID to identify the current segment between many others (128 bits).
SegmentFilename 2 [73][84] - - - - 8 * * A filename corresponding to this segment.
PrevUID 2 [3C][B9][23] - - - - b * * A unique ID to identify the previous chained segment (128 bits).
PrevFilename 2 [3C][83][AB] - - - - 8 * * An escaped filename corresponding to the previous segment.
NextUID 2 [3E][B9][23] - - - - b * * A unique ID to identify the next chained segment (128 bits).
NextFilename 2 [3E][83][BB] - - - - 8 * * An escaped filename corresponding to the next segment.
SegmentFamily 2 [44][44] - * - - b * * A randomly generated unique ID that all segments related to each other must use (128 bits).
ChapterTranslate 2 [69][24] - * - - m * * A tuple of corresponding ID used by chapter codecs to represent this segment.
ChapterTranslateEditionUID 3 [69][FC] - * - - u * * Specify an edition UID on which this correspondance applies. When not specified, it means for all editions found in the segment.
ChapterTranslateCodec 3 [69][BF] * - - - u * * The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
ChapterTranslateID 3 [69][A5] * - - - b * * The binary value used to represent this segment in the chapter codec data. The format depends on the ChapProcessCodecID used.
TimecodeScale 2 [2A][D7][B1] * - - 1.000.000 u * * * Timecode scale in nanoseconds (1.000.000 means all timecodes in the segment are expressed in milliseconds).
Duration 2 [44][89] - - > 0 - f * * * Duration of the segment (based on TimecodeScale).
DateUTC 2 [44][61] - - - - d * * * Date of the origin of timecode (value 0), i.e. production date.
Title 2 [7B][A9] - - - - 8 * * General name of the segment.
MuxingApp 2 [4D][80] * - - - 8 * * * Muxing application or library ("libmatroska-0.4.3").
WritingApp 2 [57][41] * - - - 8 * * * Writing application ("mkvmerge-0.3.3").
Cluster
Cluster 1 [1F][43][B6][75] - * - - m * * * The lower level element containing the (monolithic) Block structure.
Timecode 2 [E7] * - - - u * * * Absolute timecode of the cluster (based on TimecodeScale).
SilentTracks 2 [58][54] - - - - m * * The list of tracks that are not used in that part of the stream. It is useful when using overlay tracks on seeking. Then you should decide what track to use.
SilentTrackNumber 3 [58][D7] - * - - u * * One of the track number that are not used from now on in the stream. It could change later if not specified as silent in a further Cluster.
Position 2 [A7] - - - - u * * The Position of the Cluster in the segment (0 in live broadcast streams). It might help to resynchronise offset on damaged streams.
PrevSize 2 [AB] - - - - u * * * Size of the previous Cluster, in octets. Can be useful for backward playing.
SimpleBlock 2 [A3] - * - - b * * Similar to Block but without all the extra information, mostly used to reduced overhead when no extra feature is needed. (see SimpleBlock Structure )
BlockGroup 2 [A0] - * - - m * * * Basic container of information containing a single Block or BlockVirtual, and information specific to that Block/VirtualBlock.
Block 3 [A1] * - - - b * * * Block containing the actual data to be rendered and a timecode relative to the Cluster Timecode. (see Block Structure )
BlockVirtual 3 [A2] - * - - b A Block with no data. It must be stored in the stream at the place the real Block should be in display order. (see Block Virtual )
BlockAdditions 3 [75][A1] - - - - m * * Contain additional blocks to complete the main one. An EBML parser that has no knowledge of the Block structure could still see and use/skip these data.
BlockMore 4 [A6] * * - - m * * Contain the BlockAdditional and some parameters.
BlockAddID 5 [EE] * - not 0 1 u * * An ID to identify the BlockAdditional level.
BlockAdditional 5 [A5] * - - - b * * Interpreted by the codec as it wishes (using the BlockAddID).
BlockDuration 3 [9B] - - - TrackDuration u * * * The duration of the Block (based on TimecodeScale). This element is mandatory when DefaultDuration is set for the track. When not written and with no DefaultDuration, the value is assumed to be the difference between the timecode of this Block and the timecode of the next Block in "display" order (not coding order). This element can be useful at the end of a Track (as there is not other Block available), or when there is a break in a track like for subtitle tracks.
ReferencePriority 3 [FA] * - - 0 u * * This frame is referenced and has the specified cache priority. In cache only a frame of the same or higher priority can replace this frame. A value of 0 means the frame is not referenced.
ReferenceBlock 3 [FB] - * - - i * * * Timecode of another frame used as a reference (ie: B or P frame). The timecode is relative to the block it's attached to.
ReferenceVirtual 3 [FD] - - - - i Relative position of the data that should be in position of the virtual block.
CodecState 3 [A4] - - - - b * The new codec state to use. Data interpretation is private to the codec. This information should always be referenced by a seek entry.
Slices 3 [8E] - * - - m * * Contains slices description.
TimeSlice 4 [E8] - * - - m * * Contains extra time information about the data contained in the Block. While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
LaceNumber 5 [CC] - - - 0 u * * * The reverse number of the frame in the lace (0 is the last frame, 1 is the next to last, etc). While there are a few files in the wild with this element, it is no longer in use and has been deprecated. Being able to interpret this element is not required for playback.
FrameNumber 5 [CD] - - - 0 u The number of the frame to generate from this lace with this delay (allow you to generate many frames from the same Block/Frame).
BlockAdditionID 5 [CB] - - - 0 u The ID of the BlockAdditional element (0 is the main Block).
Delay 5 [CE] - - - 0 u The (scaled) delay to apply to the element.
Duration 5 [CF] - - - 0 u The (scaled) duration to apply to the element.
EncryptedBlock 2 [AF] - * - - b Similar to SimpleBlock but the data inside the Block are Transformed (encrypt and/or signed). (see EncryptedBlock Structure )
Track
Tracks 1 [16][54][AE][6B] - * - - m * * * A top-level block of information with many tracks described.
TrackEntry 2 [AE] * * - - m * * * Describes a track with all elements.
TrackNumber 3 [D7] * - not 0 - u * * * The track number as used in the Block Header (using more than 127 tracks is not encouraged, though the design allows an unlimited number).
TrackUID 3 [73][C5] * - not 0 - u * * * A unique ID to identify the Track. This should be kept the same when making a direct stream copy of the Track to another file.
TrackType 3 [83] * - 1-254 - u * * * A set of track types coded on 8 bits (1: video, 2: audio, 3: complex, 0x10: logo, 0x11: subtitle, 0x12: buttons, 0x20: control).
FlagEnabled 3 [B9] * - 0-1 1 u * * Set if the track is used. (1 bit)
FlagDefault 3 [88] * - 0-1 1 u * * * Set if that track (audio, video or subs) SHOULD be used if no language found matches the user preference. (1 bit)
FlagForced 3 [55][AA] * * 0-1 0 u * * * Set if that track MUST be used during playback. There can be many forced track for a kind (audio, video or subs), the player should select the one which language matches the user preference or the default + forced track. Overlay MAY happen between a forced and non-forced track of the same kind. (1 bit)
FlagLacing 3 [9C] * - 0-1 1 u * * * Set if the track may contain blocks using lacing. (1 bit)
MinCache 3 [6D][E7] * - - 0 u * * The minimum number of frames a player should be able to cache during playback. If set to 0, the reference pseudo-cache system is not used.
MaxCache 3 [6D][F8] - - - - u * * The maximum cache size required to store referenced frames in and the current frame. 0 means no cache is needed.
DefaultDuration 3 [23][E3][83] - - not 0 - u * * * Number of nanoseconds (i.e. not scaled) per frame.
TrackTimecodeScale 3 [23][31][4F] * - > 0 1.0 f * * The scale to apply on this track to work at normal speed in relation with other tracks (mostly used to adjust video speed when the audio length differs).
TrackOffset 3 [53][7F] - - - 0 i A value to add to the Block's Timecode. This can be used to adjust the playback offset of a track.
MaxBlockAdditionID 3 [55][EE] * - - 0 u * * The maximum value of BlockAddID . A value 0 means there is no BlockAdditions for this track.
Name 3 [53][6E] - - - - 8 * * * A human-readable track name.
Language 3 [22][B5][9C] - - - eng s * * * Specifies the language of the track in the Matroska languages form .
CodecID 3 [86] * - - - s * * * An ID corresponding to the codec, see the codec page for more info.
CodecPrivate 3 [63][A2] - - - - b * * * Private data only known to the codec.
CodecName 3 [25][86][88] - - - - 8 * * * A human-readable string specifying the codec.
CodecSettings 3 [3A][96][97] - - - - 8 A string describing the encoding setting used.
CodecInfoURL 3 [3B][40][40] - * - - s A URL to find information about the codec used.
CodecDownloadURL 3 [26][B2][40] - * - - s A URL to download about the codec used.
CodecDecodeAll 3 [AA] * - 0-1 1 u * The codec can decode potentially damaged data (1 bit).
TrackOverlay 3 [6F][AB] - * - - u * * Specify that this track is an overlay track for the Track specified (in the u-integer). That means when this track has a gap (see SilentTracks ) the overlay track should be used instead. The order of multiple TrackOverlay matters, the first one is the one that should be used. If not found it should be the second, etc.
TrackTranslate 3 [66][24] - * - - m * * The track identification for the given Chapter Codec.
TrackTranslateEditionUID 4 [66][FC] - * - - u * * Specify an edition UID on which this translation applies. When not specified, it means for all editions found in the segment.
TrackTranslateCodec 4 [66][BF] * - - - u * * The chapter codec using this ID (0: Matroska Script, 1: DVD-menu).
TrackTranslateTrackID 4 [66][A5] * - - - b * * The binary value used to represent this track in the chapter codec data. The format depends on the ChapProcessCodecID used.
video
Video 3 [E0] - - - - m * * * Video settings.
FlagInterlaced 4 [9A] * - 0-1 0 u * * Set if the video is interlaced. (1 bit)
StereoMode 4 [53][B8] - - - 0 u * Stereo-3D video mode (0: mono, 1: side by side (left eye is first), 2: top-bottom (right eye is first), 3: top-bottom (left eye is first), 4: checkboard (right is first), 5: checkboard (left is first), 6: row interleaved (right is first), 7: row interleaved (left is first), 8: column interleaved (right is first), 9: column interleaved (left is first), 10: anaglyph (cyan/red), 11: side by side (right eye is first), 12: anaglyph (green/magenta)) . There are some more details on 3D support in the Specification Notes .
PixelWidth 4 [B0] * - not 0 - u * * * Width of the encoded video frames in pixels.
PixelHeight 4 [BA] * - not 0 - u * * * Height of the encoded video frames in pixels.
PixelCropBottom 4 [54][AA] - - - 0 u * * * The number of video pixels to remove at the bottom of the image (for HDTV content).
PixelCropTop 4 [54][BB] - - - 0 u * * * The number of video pixels to remove at the top of the image.
PixelCropLeft 4 [54][CC] - - - 0 u * * * The number of video pixels to remove on the left of the image.
PixelCropRight 4 [54][DD] - - - 0 u * * * The number of video pixels to remove on the right of the image.
DisplayWidth 4 [54][B0] - - not 0 PixelWidth u * * * Width of the video frames to display. The default value is only valid when DisplayUnit is 0.
DisplayHeight 4 [54][BA] - - not 0 PixelHeight u * * * Height of the video frames to display. The default value is only valid when DisplayUnit is 0.
DisplayUnit 4 [54][B2] - - - 0 u * How DisplayWidth & DisplayHeight should be interpreted (0: pixels, 1: centimeters, 2: inches, 3: Display Aspect Ratio).
AspectRatioType 4 [54][B3] - - - 0 u * Specify the possible modifications to the aspect ratio (0: free resizing, 1: keep aspect ratio, 2: fixed).
ColourSpace 4 [2E][B5][24] - - - - b * * Same value as in AVI (32 bits).
GammaValue 4 [2F][B5][23] - - > 0 - f Gamma Value.
FrameRate 4 [23][83][E3] - - > 0 - f * * * Number of frames per second. Informational only.
end video
audio
Audio 3 [E1] - - - - m * * * Audio settings.
SamplingFrequency 4 [B5] * - > 0 8000.0 f * * * Sampling frequency in Hz.
OutputSamplingFrequency 4 [78][B5] - - > 0 Sampling Frequency f * * * Real output sampling frequency in Hz (used for SBR techniques).
Channels 4 [9F] * - not 0 1 u * * * Numbers of channels in the track.
ChannelPositions 4 [7D][7B] - - - - b Table of horizontal angles for each successive channel, see appendix .
BitDepth 4 [62][64] - - not 0 - u * * * Bits per sample, mostly used for PCM.
end audio
content encoding
ContentEncodings 3 [6d][80] - - - - m * * Settings for several content encoding mechanisms like compression or encryption.
ContentEncoding 4 [62][40] * * - - m * * Settings for one content encoding like compression or encryption.
ContentEncodingOrder 5 [50][31] * - - 0 u * * Tells when this modification was used during encoding/muxing starting with 0 and counting upwards. The decoder/demuxer has to start with the highest order number it finds and work its way down. This value has to be unique over all ContentEncodingOrder elements in the segment.
ContentEncodingScope 5 [50][32] * - not 0 1 u * * A bit field that describes which elements have been modified in this way. Values (big endian) can be OR'ed. Possible values:
1 - all frame contents,
2 - the track's private data,
4 - the next ContentEncoding (next ContentEncodingOrder. Either the data inside ContentCompression and/or ContentEncryption)
ContentEncodingType 5 [50][33] * - - 0 u * * A value describing what kind of transformation has been done. Possible values:
0 - compression,
1 - encryption
ContentCompression 5 [50][34] - - - - m * * Settings describing the compression used. Must be present if the value of ContentEncodingType is 0 and absent otherwise. Each block must be decompressable even if no previous block is available in order not to prevent seeking.
ContentCompAlgo 6 [42][54] * - - 0 u * * The compression algorithm used. Algorithms that have been specified so far are:
0 - zlib,
1 - bzlib,
2 - lzo1x
3 - Header Stripping
ContentCompSettings 6 [42][55] - - - - b * * Settings that might be needed by the decompressor. For Header Stripping (ContentCompAlgo=3), the bytes that were removed from the beggining of each frames of the track.
ContentEncryption 5 [50][35] - - - - m * * Settings describing the encryption used. Must be present if the value of ContentEncodingType is 1 and absent otherwise.
ContentEncAlgo 6 [47][e1] - - - 0 u * * The encryption algorithm used. The value '0' means that the contents have not been encrypted but only signed. Predefined values:
1 - DES, 2 - 3DES, 3 - Twofish, 4 - Blowfish, 5 - AES
ContentEncKeyID 6 [47][e2] - - - - b * * For public key algorithms this is the ID of the public key the the data was encrypted with.
ContentSignature 6 [47][e3] - - - - b * * A cryptographic signature of the contents.
ContentSigKeyID 6 [47][e4] - - - - b * * This is the ID of the private key the data was signed with.
ContentSigAlgo 6 [47][e5] - - - 0 u * * The algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
1 - RSA
ContentSigHashAlgo 6 [47][e6] - - - 0 u * * The hash algorithm used for the signature. A value of '0' means that the contents have not been signed but only encrypted. Predefined values:
1 - SHA1-160
2 - MD5
end content encoding
TrackOperation 2 [E2] - - - - m * Operation that needs to be applied on tracks to create this virtual track. For more details look at the Specification Notes on the subject.
TrackCombinePlanes 3 [E3] - - - - m * Contains the list of all video plane tracks that need to be combined to create this 3D track
TrackPlane 4 [E4] * * - - m * Contains a video plane track that need to be combined to create this 3D track
TrackPlaneUID 5 [E5] * - not 0 - u * The trackUID number of the track representing the plane.
TrackPlaneType 5 [E6] * - - - u * The kind of plane this track corresponds to (0: left eye, 1: right eye, 2: background).
TrackJoinBlocks 3 [E9] - - - - m * Contains the list of all tracks whose Blocks need to be combined to create this virtual track
TrackJoinUID 4 [ED] * * not 0 - u * The trackUID number of a track whose blocks are used to create this virtual track.
Cueing Data
Cues 1 [1C][53][BB][6B] - - - - m * * * A top-level element to speed seeking access. All entries are local to the segment. Should be mandatory for non "live" streams .
CuePoint 2 [BB] * * - - m * * * Contains all information relative to a seek point in the segment.
CueTime 3 [B3] * - - - u * * * Absolute timecode according to the segment time base.
CueTrackPositions 3 [B7] * * - - m * * * Contain positions for different tracks corresponding to the timecode.
CueTrack 4 [F7] * - not 0 - u * * * The track for which a position is given.
CueClusterPosition 4 [F1] * - - - u * * * The position of the Cluster containing the required Block.
CueBlockNumber 4 [53][78] - - not 0 1 u * * * Number of the Block in the specified Cluster.
CueCodecState 4 [EA] - - - 0 u * The position of the Codec State corresponding to this Cue element. 0 means that the data is taken from the initial Track Entry.
CueReference 4 [DB] - * - - m * The Clusters containing the required referenced Blocks.
CueRefTime 5 [96] * - - - u * Timecode of the referenced Block.
CueRefCluster 5 [97] * - - - u The Position of the Cluster containing the referenced Block.
CueRefNumber 5 [53][5F] - - not 0 1 u Number of the referenced Block of Track X in the specified Cluster.
CueRefCodecState 5 [EB] - - - 0 u The position of the Codec State corresponding to this referenced element. 0 means that the data is taken from the initial Track Entry.
Attachment
Attachments 1 [19][41][A4][69] - - - - m * * Contain attached files.
AttachedFile 2 [61][A7] * * - - m * * An attached file.
FileDescription 3 [46][7E] - - - - 8 * * A human-friendly name for the attached file.
FileName 3 [46][6E] * - - - 8 * * Filename of the attached file.
FileMimeType 3 [46][60] * - - - s * * MIME type of the file.
FileData 3 [46][5C] * - - - b * * The data of the file.
FileUID 3 [46][AE] * - not 0 - u * * Unique ID representing the file, as random as possible.
FileReferral 3 [46][75] - - - - b A binary value that a track/codec can refer to when the attachment is needed.
Chapters
Chapters 1 [10][43][A7][70] - - - - m * * A system to define basic menus and partition data. For more detailed information, look at the Chapters Explanation .
EditionEntry 2 [45][B9] * * - - m * * Contains all information about a segment edition.
EditionUID 3 [45][BC] - - not 0 - u * * A unique ID to identify the edition. It's useful for tagging an edition.
EditionFlagHidden 3 [45][BD] * - 0-1 0 u * * If an edition is hidden (1), it should not be available to the user interface (but still to Control Tracks). (1 bit)
EditionFlagDefault 3 [45][DB] * - 0-1 0 u * * If a flag is set (1) the edition should be used as the default one. (1 bit)
EditionFlagOrdered 3 [45][DD] - - 0-1 0 u * * Specify if the chapters can be defined multiple times and the order to play them is enforced. (1 bit)
ChapterAtom 3+ [B6] * * - - m * * Contains the atom information to use as the chapter atom (apply to all tracks).
ChapterUID 4+ [73][C4] * - not 0 - u * * A unique ID to identify the Chapter.
ChapterTimeStart 4+ [91] * - - - u * * Timecode of the start of Chapter (not scaled).
ChapterTimeEnd 4+ [92] - - - - u * * Timecode of the end of Chapter (timecode excluded, not scaled).
ChapterFlagHidden 4+ [98] * - 0-1 0 u * * If a chapter is hidden (1), it should not be available to the user interface (but still to Control Tracks). (1 bit)
ChapterFlagEnabled 4+ [45][98] * - 0-1 1 u * * Specify wether the chapter is enabled. It can be enabled/disabled by a Control Track. When disabled, the movie should skip all the content between the TimeStart and TimeEnd of this chapter. (1 bit)
ChapterSegmentUID 4+ [6E][67] - - >0 - b * * A segment to play in place of this chapter. Edition ChapterSegmentEditionUID should be used for this segment, otherwise no edition is used.
ChapterSegmentEditionUID 4+ [6E][BC] - - not 0 - b * * The edition to play from the segment linked in ChapterSegmentUID.
ChapterPhysicalEquiv 4+ [63][C3] - - - - u * * Specify the physical equivalent of this ChapterAtom like "DVD" (60) or "SIDE" (50), see complete list of values .
ChapterTrack 4+ [8F] - - - - m * * List of tracks on which the chapter applies. If this element is not present, all tracks apply
ChapterTrackNumber 5+ [89] * * not 0 - u * * UID of the Track to apply this chapter too. In the absense of a control track, choosing this chapter will select the listed Tracks and deselect unlisted tracks. Absense of this element indicates that the Chapter should be applied to any currently used Tracks.
ChapterDisplay 4+ [80] - * - - m * * Contains all possible strings to use for the chapter display.
ChapString 5+ [85] * - - - 8 * * Contains the string to use as the chapter atom.
ChapLanguage 5+ [43][7C] * * - eng s * * The languages corresponding to the string, in the bibliographic ISO-639-2 form .
ChapCountry 5+ [43][7E] - * - - s * * The countries corresponding to the string, same 2 octets as in Internet domains .
ChapProcess 4+ [69][44] - * - - m * * Contains all the commands associated to the Atom.
ChapProcessCodecID 5+ [69][55] * - - 0 u * * Contains the type of the codec used for the processing. A value of 0 means native Matroska processing (to be defined), a value of 1 means the DVD command set is used. More codec IDs can be added later.
ChapProcessPrivate 5+ [45][0D] - - - - b * * Some optional data attached to the ChapProcessCodecID information. For ChapProcessCodecID = 1 , it is the "DVD level" equivalent.
ChapProcessCommand 5+ [69][11] - * - - m * * Contains all the commands associated to the Atom.
ChapProcessTime 6+ [69][22] * - - - u * * Defines when the process command should be handled (0: during the whole chapter, 1: before starting playback, 2: after playback of the chapter).
ChapProcessData 6+ [69][33] * - - - b * * Contains the command information. The data should be interpreted depending on the ChapProcessCodecID value. For ChapProcessCodecID = 1 , the data correspond to the binary DVD cell pre/post commands.
Tagging
Tags 1 [12][54][C3][67] - * - - m * * Element containing elements specific to Tracks/Chapters. A list of valid tags can be found here.
Tag 2 [73][73] * * - - m * * Element containing elements specific to Tracks/Chapters.
Targets 3 [63][C0] * - - - m * * Contain all UIDs where the specified meta data apply. It is empty to describe everything in the segment.
TargetTypeValue 4 [68][CA] - - - 50 u * * A number to indicate the logical level of the target (see TargetType ).
TargetType 4 [63][CA] - - - - s * * An informational string that can be used to display the logical level of the target like "ALBUM", "TRACK", "MOVIE", "CHAPTER", etc (see TargetType ).
TrackUID 4 [63][C5] - * - 0 u * * A unique ID to identify the Track(s) the tags belong to. If the value is 0 at this level, the tags apply to all tracks in the Segment.
EditionUID 4 [63][C9] - * - 0 u * * A unique ID to identify the EditionEntry(s) the tags belong to. If the value is 0 at this level, the tags apply to all editions in the Segment.
ChapterUID 4 [63][C4] - * - 0 u * * A unique ID to identify the Chapter(s) the tags belong to. If the value is 0 at this level, the tags apply to all chapters in the Segment.
AttachmentUID 4 [63][C6] - * - 0 u * * A unique ID to identify the Attachment(s) the tags belong to. If the value is 0 at this level, the tags apply to all the attachments in the Segment.
SimpleTag 3+ [67][C8] * * - - m * * Contains general information about the target.
TagName 4+ [45][A3] * - - - 8 * * The name of the Tag that is going to be stored.
TagLanguage 4+ [44][7A] * - - und s * * Specifies the language of the tag specified, in the Matroska languages form .
TagDefault 4+ [44][84] * - 0-1 1 u * * Indication to know if this is the default/original language to use for the given tag. (1 bit)
TagString 4+ [44][87] - - - - 8 * * The value of the Tag.
TagBinary 4+ [44][85] - - - - b * * The values of the Tag if it is binary. Note that this cannot be used in the same SimpleTag as TagString.
Element Name L EBML ID Ma Mu Rng Default T 1 2 W Description

All top-levels elements (Segment and direct sub-elements) are coded on 4 octets, i.e. class D elements.

Appendix

Language Codes

Language codes can be either the 3 letters bibliographic ISO-639-2 form (like "fre" for french), or a language code mixed with a country code for specialities in languages (like "fre-ca" for canadian french).

Physical Types

Each level can have different meanings for audio and video. The ORIGINAL_MEDIUM tag can be used to specify a string for ChapterPhysicalEquiv = 60. Here is the list of possible levels for both audio and video :

ChapterPhysicalEquivAudioVideoComment
70SET / PACKAGESET / PACKAGEthe collection of different media
60CD / 12" / 10" / 7" / TAPE / MINIDISC / DATDVD / VHS / LASERDISCthe physical medium like a CD or a DVD
50SIDESIDEwhen the original medium (LP/DVD) has different sides
40-LAYERanother physical level on DVDs
30SESSIONSESSIONas found on CDs and DVDs
20TRACK-as found on audio CDs
10INDEX-the first logical level of the side/medium

Block Structure

Size = 1 + (1-8) + 4 + (4 + (4)) octets. So from 6 to 21 octets.

Bit 0 is the most significant bit.

Frames using references should be stored in "coding order". That means the references first and then the frames referencing them. A consequence is that timecodes may not be consecutive. But a frame with a past timecode must reference a frame already known, otherwise it's considered bad/void.

There can be many Blocks in a BlockGroup provided they all have the same timecode. It is used with different parts of a frame with different priorities.

Block Header
OffsetPlayerDescription
0x00+mustTrack Number (Track Entry). It is coded in EBML like form (1 octet if the value is < 0x80, 2 if < 0x4000, etc) (most significant bits set to increase the range).
0x01+mustTimecode (relative to Cluster timecode, signed int16)
0x03+-
Flags
BitPlayerDescription
0-3-Reserved, set to 0
4-Invisible, the codec should decode this frame but not display it
5-6mustLacing
  • 00 : no lacing
  • 01 : Xiph lacing
  • 11 : EBML lacing
  • 10 : fixed-size lacing
7-not used
Lace (when lacing bit is set)
0x00mustNumber of frames in the lace-1 (uint8)
0x01 / 0xXXmust*Lace-coded size of each frame of the lace, except for the last one (multiple uint8). *This is not used with Fixed-size lacing as it is calculated automatically from (total size of lace) / (number of frames in lace).
(possibly) Laced Data
0x00mustConsecutive laced frames

Lacing

Lacing is a mechanism to save space when storing data. It is typically used for small blocks of data (refered to as frames in matroska). There are 3 types of lacing : the Xiph one inspired by what is found in the Ogg container, the EBML one which is the same with sizes coded differently and the fixed-size one where the size is not coded. As an example is better than words...

Let's say you want to store 3 frames of the same track. The first frame is 800 octets long, the second is 500 octets long and the third is 1000 octets long. As these data are small, you can store them in a lace to save space. They will then be solved in the same block as follows:

Xiph lacing

  • Block head (with lacing bits set to 01)
  • Lacing head: Number of frames in the lace -1, i.e. 2 (the 800 and 400 octets one)
  • Lacing sizes: only the 2 first ones will be coded, 800 gives 255;255;255;35, 500 gives 255;245. The size of the last frame is deduced from the total size of the Block.
  • Data in frame 1
  • Data in frame 2
  • Data in frame 3

A frame with a size multiple of 255 is coded with a 0 at the end of the size, for example 765 is coded 255;255;255;0.

EBML lacing

In this case the size is not coded as blocks of 255 bytes, but as a difference with the previous size and this size is coded as in EBML. The first size in the lace is unsigned as in EBML. The others use a range shifting to get a sign on each value :

1xxx xxxx                                                                              - value -(2^6-1) to  2^6-1

                                                                                        (ie 0 to 2^7-2 minus 2^6-1, half of the range)

01xx xxxx  xxxx xxxx                                                                   - value -(2^13-1) to 2^13-1

001x xxxx  xxxx xxxx  xxxx xxxx                                                        - value -(2^20-1) to 2^20-1

0001 xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                             - value -(2^27-1) to 2^27-1

0000 1xxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                                  - value -(2^34-1) to 2^34-1

0000 01xx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx                       - value -(2^41-1) to 2^41-1

0000 001x  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx  xxxx xxxx            - value -(2^48-1) to 2^48-1

  • Block head (with lacing bits set to 11)
  • Lacing head: Number of frames in the lace -1, i.e. 2 (the 800 and 400 octets one)
  • Lacing sizes: only the 2 first ones will be coded, 800 gives 0x320 0x4000 = 0x4320, 500 is coded as -300 : - 0x12C + 0x1FFF + 0x4000 = 0x5ED3. The size of the last frame is deduced from the total size of the Block.
  • Data in frame 1
  • Data in frame 2
  • Data in frame 3

Fixed-size lacing

In this case only the number of frames in the lace is saved, the size of each frame is deduced from the total size of the Block. For example, for 3 frames of 800 octets each :

  • Block head (with lacing bits set to 10)
  • Lacing head: Number of frames in the lace -1, i.e. 2
  • Data in frame 1
  • Data in frame 2
  • Data in frame 3

SimpleBlock Structure

The SimpleBlock is very inspired by the Block structure. The main differences are the added Keyframe flag and Discardable flag. Otherwise everything is the same.

Size = 1 + (1-8) + 4 + (4 + (4)) octets. So from 6 to 21 octets.

Bit 0 is the most significant bit.

Frames using references should be stored in "coding order". That means the references first and then the frames referencing them. A consequence is that timecodes may not be consecutive. But a frame with a past timecode must reference a frame already known, otherwise it's considered bad/void.

There can be many Blocks in a BlockGroup provided they all have the same timecode. It is used with different parts of a frame with different priorities.

SimpleBlock Header
OffsetPlayerDescription
0x00+mustTrack Number (Track Entry). It is coded in EBML like form (1 octet if the value is < 0x80, 2 if < 0x4000, etc) (most significant bits set to increase the range).
0x01+mustTimecode (relative to Cluster timecode, signed int16)
0x03+-
Flags
BitPlayerDescription
0-Keyframe, set when the Block contains only keyframes
1-3-Reserved, set to 0
4-Invisible, the codec should decode this frame but not display it
5-6mustLacing
  • 00 : no lacing
  • 01 : Xiph lacing
  • 11 : EBML lacing
  • 10 : fixed-size lacing
7-Discardable, the frames of the Block can be discarded during playing if needed
Lace (when lacing bit is set)
0x00mustNumber of frames in the lace-1 (uint8)
0x01 / 0xXXmust*Lace-coded size of each frame of the lace, except for the last one (multiple uint8). *This is not used with Fixed-size lacing as it is calculated automatically from (total size of lace) / (number of frames in lace).
(possibly) Laced Data
0x00mustConsecutive laced frames

EncryptedBlock Structure

The EncryptedBlock is very inspired by the SimpleBlock structure. The main differences is that the raw data are Transformed. That means the data after the lacing definition (if present) have been processed before put into the Block. The laced sizes apply on the decoded (Inverse Transform) data. This size of the Transformed data may not match the size of the initial chunk of data.

The other difference is that the number of frames in the lace are not saved if "no lacing" is specified (bits 5 and 6 set to 0).

The Transformation is specified by a TransformID in the Block (must be the same for all frames within the EncryptedBlock).

Size = 1 + (1-8) + 4 + (4 + (4)) octets. So from 6 to 21 octets.

Bit 0 is the most significant bit.

Frames using references should be stored in "coding order". That means the references first and then the frames referencing them. A consequence is that timecodes may not be consecutive. But a frame with a past timecode must reference a frame already known, otherwise it's considered bad/void.

There can be many Blocks in a BlockGroup provided they all have the same timecode. It is used with different parts of a frame with different priorities.

EncryptedBlock Header
OffsetPlayerDescription
0x00+mustTrack Number (Track Entry). It is coded in EBML like form (1 octet if the value is < 0x80, 2 if < 0x4000, etc) (most significant bits set to increase the range).
0x01+mustTimecode (relative to Cluster timecode, signed int16)
0x03+-
Flags
BitPlayerDescription
0-Keyframe, set when the Block contains only keyframes
1-3-Reserved, set to 0
4-Invisible, the codec should decode this frame but not display it
5-6mustLacing
  • 00 : no lacing
  • 01 : Xiph lacing
  • 11 : EBML lacing
  • 10 : fixed-size lacing
7-Discardable, the frames of the Block can be discarded during playing if needed
Lace (when lacing bit is set)
0x00must*Number of frames in the lace-1 (uint8) *Only available if bit 5 or bit 6 of the EncryptedBlock flag is set to one.
0x01 / 0xXXmust*Lace-coded size of each frame of the lace, except for the last one (multiple uint8). *This is not used with Fixed-size lacing as it is calculated automatically from (total size of lace) / (number of frames in lace).
(possibly) Laced Data
0x00mustTransformID (EBML coded integer value). Value 0 = Null Transform
0x01+mustConsecutive laced frames

Virtual Block

The data in matroska is stored in coding order. But that means if you seek to a particular point and a frame has been referenced far away, you won't know while playing and you might miss this frame (true for independent frames and overlapping of dependent frames). So the idea is to have a placeholder for the original frame in the timecode (display) order.

The structure is a scaled down version of the normal Block.

Virtual Block Header
OffsetPlayerDescription
0x00+mustTrack Number (Track Entry). It is coded in EBML like form (1 octet if the value is < 0x80, 2 if < 0x4000, etc) (most significant bits set to increase the range).
0x01+mustTimecode (relative to Cluster timecode, signed int16)
0x03+-
Flags
BitPlayerDescription
7-0-Reserved, set to 0