This format has been created by Ian Luck (http://www.un4seen.com/).
But not only the samples are compressed, but also the music
data, containing mainly notes, instruments number
and effects, as well as instruments information.
And a lot of effort has been used to reduce the size of this part. Then
a specific lossless compression is applied on music data.
The samples can be compressed using OGG, MP3, and 2 kind of specific lossless algorithms.
We can define "compression" a scheme which detects all kind repetition in some data, then encodes these repetition in a more compact way. This principle is very well applied in MO3 for music data encoding.
When composing a module, musicians often cut and paste the
content of a channel (later called a "voice") from one pattern
to another one : for example drums, and bass. So this kind of
repetition is detected by the encoder : a list of unique voice is
built, then the patterns are encoded using pointers onto these unique
voice data. This idea is used in mtm
format.
This is very efficient especially for the "empty" voice : for example
in a module with 4 channels, often only 3 voices are used per pattern.
So the "empty" voice is repeated a lot of time.
In a voice, one row can be repeated several times. This is true for the empty row. This kind of repetition is detected and stored in a compact way.
The last size optimisation is how the row in a voice data is encoded, using a list of type/value items.
Address | Length | Type | Description |
0x0000 | 3 | char | "MO3" |
0x0003 | 1 | byte | version (0 with mp3 and lossless, 4 with v2.1, 1 with
ogg) related with sample compression, 4 should means "with no LAME header". 3 means v2.2 and 5 v2.4 |
0x0004 | 1 | long | uncompressed length of header (music data) |
0x0008 | computed | byte[] | compressed header (see 2.2 and 2.3 section) |
computed | computed | byte[] | samples, compressed or not, using lossless, mp3 or OGG |
0x0008 | 1 | long | data offset in compressed data after decompression |
0x000c | computed | byte[] | compressed header (see 2.2 and 2.3 section) |
computed | computed | byte[] | samples, compressed or not, using lossless, mp3 or OGG |
"The first byte is always uncompressed. After that, you've got
two interleaved streams of control bytes and data bytes. The control
bytes are read by the shift_dl routine.
In the unpack routine, the control bits are read most-significant first.
A zero bit indicates "uncompressed byte". A one bit indicates compressed data.
The next two control bits control which kind of compression
-- if they are '00' it's LZ with the same (relative) pointer as a previous LZ.
The next two bits of the control stream are the length, unless they are both zero.
If they are both zero, the true length minus 2 is encoded in
the control stream, two bits per bit.
The first bit in each pair is the actual data, the second bit is 0 on
the last pair.
If the first control bits are '11', '10' or '01', then the LZ
pointer is in the control stream.
The most significant bit of the pointer is a '1', then the next most
significant bits of the pointer are read from the control stream two
bits at a time as described above (including the initial 11 or 01 or
10). Then 3 is subtracted from that value and it is shifted left by 8
bits, and the 8 least significant bits if the pointer are taken from
the data stream. The one's-complement of the result is taken.
The length adjustment for -1280 and -32000 is saved and added back in
later (it's always at least one). Then it goes into the same LZ as
before, with the next two bits of the control stream being the length
unless they are both zero, etc.
Example:
64 6d 08 69 61
64 = 01100100
0 = next byte is literal 0x6d
1 = compressed data
10 = LZ with MSB of pointer zero after subtracting 3
08 -- byte from data stream, pointer to -9 bytes back (points to the 'a' in Danny)
01 -- from control stream, a length of 1, plus the adjustment 1 from earlier = 2.
0 -- indicates a literal 69
0 -- indicates a literal 61. "
For more details, look in the source code here.
This algorithm is copyrighted Ian Luck, and is also used in PEtite.
Address | Length | Type | Description |
0x0000 | variable | char[] | song name (terminated by 00) |
computed | variable | char[] | message (in IT, terminated by 00) |
then, 0x1a6 bytes :
0x0000 | 1 | byte | number of channel (for example 04 for .mod, 0x20 for .xm) |
0x0001 | 1 | short | song len (at 0x3b6 in .mod, at $40 in .xm) |
0x0003 | 1 | short | restart position |
0x0005 | 1 | short | pattern number |
0x0007 | 1 | short | unique voice number |
0x0009 | 1 | short | instrument number |
0x000b | 1 | short | sample number |
0x000d | 1 | byte | ticks/row |
0x000e | 1 | byte | initial tempo (default = 125) |
0x000f | 1 | long | flagsif (mo3Hdr->flags & 0x0100) printf("IT"); else if (mo3Hdr->flags & 0x0002) printf("S3M"); else if (mo3Hdr->flags & 0x0080) printf("MOD"); else if (mo3Hdr->flags & 0x0008) printf("MTM"); else printf("XM");bit#0 : 1 means linear frequency table, 0 means Amiga table (cleared in .mod) bit#14: (0x00004000) currently used bit#17: (0x00020000) always set examples: 0x00024001 for .xm, 0x00020088 for .mod |
0x0013 | 1 | byte | global volume |
0x0014 | 1 | byte | pan separation |
0x0015 | 1 | byte | internal volume (could be ignored) |
0x0016 | 64 | byte[] | default channel volumes (for 64 channels). |
0x0056 | 64 | byte[] | default channel panning (for 64 channels). |
0x0096 | 16 | byte[] | IT MIDI macros : SF0-SFF settings (equate to "F0F0<value-1>z" in IT) |
0x00a6 | 128*2 | byte | IT MIDI macros : Z80-ZFF settings (2 bytes each, equate to "F0F0<value1><value2>") |
then :
Address | Length | Type | Description |
0x0000 | songlen | byte[] | song sequence (pattern #) |
computed | nb unique voice | short[] | voice seq (for each pattern, and each channel, number of voice data) : identical voices are detected and factorized at compression. |
computed | nb pattern | short[] | pattern length table (size=nb_patt*2) |
In .mod each pattern has 64 row, and 4 channels (for protracker). Each
row is coded using 4 bytes. So a voice takes 4*64 bytes,
and a pattern 4*64*4 bytes.
In MO3, the number of row per pattern is variable (like in XM) and
stored in 'pattern length table'. To rebuild a pattern you have to use
the voice seq table. The voice data are stored as described above :
For each voice data, repeated "nb unique voice" times.
0x0000 | 1 | long | voice data encoded as type/value list (one empty voice is encoded "len=7, 10 f0 f0 f0 f0 30 00" or "len=5, 10 f0 f0 10 00" depending of pattern length by v1.8 and v2.1 with v2.2 encoder, the empty voice is really empty : only the ending 00) |
The first byte is coding both the length of the type/value
list (using the 4 right most bits) and if this row is repeat or not
(using the 4 left most bits).
For example 0x30 means "3 times a empty row", and 0x32 means "this row
list has 2 type/value, and is repeat 3 times".
type value | type description | value value | Description |
1 | note | note number | 0=C-0, 1=C#0, 2=D-0, 3=D#0, 4=E-0, ..., 0x58=E-6,
0x59=F-7, 0x5a=F#7, 0x5b=G-7. 0xff means "note off, ==", 0xfe means "^^" |
2 | instrument | intrument number-1 | the intrument 1 is coded "0". |
type value | type description | value value | Description |
3 | 0 | effect parameter | arpeggio |
4 | 1 | effect parameter | portamento up |
5 | 2 | effect parameter | portamento down |
6 | 3 | effect parameter | tone portamento |
7 | 4 | effect parameter | vibrato |
8 | 5 | effect parameter | volume slide + tone portamento |
9 | 6 | effect parameter | volume slide + vibrato |
0xc | 9 | effect parameter | set offset |
0xd | A | effect parameter | volume slide |
0xf | C | effect parameter | set volume |
0x10 | D | effect parameter | pattern break |
0x11 | E | effect + effect parameter | extended effect (E0->EF) |
0x12 | F | effect parameter | set speed |
type value | type description | value value | Description |
4 | 1 | effect parameter | portamento up |
6 | 3 | effect parameter | tone portamento |
7 | 4 | effect parameter | vibrato |
0xb | p | effect parameter | set panning. 'p02' is coded '0b 00', 'p62' '0b f0', 'p10' '0b 20' |
0xd | A | effect parameter | volume slide |
0xf | v | effect parameter | set volume |
0x10 | D | effect parameter | pattern break |
0x11 | E | effect parameter | pattern delay |
0x12 | F | effect parameter | set speed |
0x14 | c | effect parameter | volume slide up. 'c03' is coded "14 30" |
0x15 | b | effect parameter | fine volume down |
0x16 | G | effect parameter | set global volume |
type value | type description | value value | Description |
6 | G | effect parameter | tone portamento |
7 | H | effect parameter | vibrato |
0xb | X | effect parameter | set panning |
0xf | v | effect parameter | set volume |
0x22 | D | effect parameter | volume slide |
0x22 | K | effect parameter | volume slide + vibrato |
0x28 | M | effect parameter | set channel volume |
0x30 | a | effect parameter | fine volume up |
0x30 | b | 8 + effect parameter | fine volume down |
0x30 | d | (effect parameter)<<4 + 0xf | volume slide down. 'd01' is '0x30 0x1f' |
type value | type description | value value | Description |
6 | G | effect parameter | tone portamento |
7 | H | effect parameter | vibrato |
7 and 0x22 | K | effect parameter | vibrato + volume slide (K 01 is coded "07 00 22 01") |
0xa | R | effect parameter | tremolo |
0xc | O | effect parameter | set offset |
0xf | v | effect parameter | set volume |
0x10 | C | effect parameter | pattern break |
0x12 | T | effect parameter | set tempo |
0x16 | V | effect parameter | set global volume |
0x21 | A | effect parameter | set speed |
0x22 | D | effect parameter | volume slide |
0x23 | E | effect parameter | portamento down |
0x26 | Q | effect parameter | retrigger note |
0x2b | S | effect parameter | set high offset |
13 : 1 row of 3 type/value
01 38 : note is G#5
02 0d : instrument is 14
0f 20 : effect : C20
Data for one voice is terminated with 00
Address | Length | Type | Description |
? | char[] | instrument name (0 terminated) | |
0x0000 | 1 | long | flags : 1 = play on MIDI, 2 = mute. These are hardly ever used |
0x0004 | 10*12*4 | byte | sample map : 10 octaves * 12 notes * 4 bytes (1 byte, 1 byte, 1 short = sample number) |
0x01e4 | 1 | byte | volume enveloppe : flags |
0x01e5 | 1 | byte | volume enveloppe : number of node points |
0x01e6 | 1 | byte | volume enveloppe : loop beginning |
0x01e7 | 1 | byte | volume enveloppe : loop end |
0x01e8 | 1 | byte | volume enveloppe : sustain loop beginning |
0x01e9 | 1 | byte | volume enveloppe : sustain loop end |
0x01ea | 25*2 | short | volume enveloppe, 25 nodes : position (short), value 0->64 (short) |
0x024e | 1 | byte | panning enveloppe : flags |
0x024f | 1 | byte | panning enveloppe : number of node points |
0x0250 | 1 | byte | panning enveloppe : loop beginning |
0x0251 | 1 | byte | panning enveloppe : loop end |
0x0252 | 1 | byte | panning enveloppe : sustain loop beginning |
0x0253 | 1 | byte | panning enveloppe : sustain loop end |
0x0254 | 25*2 | short | panning enveloppe, 25 nodes : position (short), value +32/-32(short) |
0x02b8 | 1 | byte | pitch enveloppe : flags |
0x02b9 | 1 | byte | pitch enveloppe : number of node points |
0x02ba | 1 | byte | pitch enveloppe : loop beginning |
0x02bb | 1 | byte | pitch enveloppe : loop end |
0x02bc | 1 | byte | pitch enveloppe : sustain loop beginning |
0x02bd | 1 | byte | pitch enveloppe : sustain loop end |
0x02be | 25*2 | short | pitch enveloppe, 25 nodes : position (short), value +32/-32 (short) |
0x0322 | 1 | byte | vibrato type (0=sine, 1=Ramp down, 2=square, 3=random) |
0x0323 | 1 | byte | vibrato sweep |
0x0324 | 1 | byte | vibrato depth |
0x0325 | 1 | byte | vibrato rate |
0x0326 | 1 | short | fade out |
0x0328 | 1 | byte | midi channel |
0x0329 | 1 | byte | midi bank |
0x032a | 1 | byte | midi patch |
0x032b | 1 | byte | midi bend |
0x032c | 1 | byte | global volume *2 |
0x032d | 1 | short | panning |
0x032f | 1 | byte | New Note Action [IT] |
0x0330 | 1 | byte | Pitch Pan Separation [IT] |
0x0331 | 1 | byte | Pitch Pan Center [IT] |
0x0332 | 1 | byte | Duplicate Check Type [IT] |
0x0333 | 1 | byte | Duplicate Check Action [IT] |
0x0334 | 1 | short | Randon Volume variation (%) [IT] |
0x0336 | 1 | short | Randon Panning variation [IT] |
0x0338 | 1 | byte | Initial Filter Cutoff [IT] |
0x0339 | 1 | byte | Initial Filter Resonance [IT] |
The number of sample for given instrument is deducted from the sample map.
Address | Length | Type | Description |
? | char[] | sample name (0 terminated) Update: with v2.4 encoder, there are 2 bytes with 0 after the sample name. Strange it is less efficient... |
|
0x0000 | 1 | long | finetune (0x00 in file = -128, 0x80 = 0, 0x76 = -10, 0x90 = 16) [MOD,MTM, XM] or "C4/5 speed" for S3M and IT (with Amiga slides), unless linear bit is also set. |
0x0004 | 1 | byte | transpose |
0x0005 | 1 | byte | volume (max 64) |
0x0006 | 1 | short | panning |
0x0008 | 1 | long | size (in bytes for 8bits, in short for 16bits). if size==0 and end!=0 : means removed sample (not used) |
0x000c | 1 | long | start |
0x0010 | 1 | long | end |
0x0014 | 1 | short | flags bit #0 (0x0001): 1=16bits, 0=8bits bit #4 (0x0010): 1=loop bit #5 (0x0030): 1=bi-loop (both set with bit#4) [IT] bit #12 (0x1000): 1=lossy compression (1=mp3 0x1000, together with bit#13 (0x3000) means ogg) bit #13 (0x2000) : lossless compression 'delta' (with bit#12 cleared) bit #14 (0x4000) : lossless compression 'delta prediction' 0x0000 means "not compressed" if size!=0 |
0x0016 | 1 | byte | vibrato type (0=sine, 1=ramp down, 2=square, 3=random) [IT] |
0x0017 | 1 | byte | vibrato sweep [IT] |
0x0018 | 1 | byte | vibrato depth [IT] |
0x0019 | 1 | byte | vibrato rate [IT] |
0x001a | 1 | byte | global volume [IT] |
0x001b | 1 | long | sustain loop start [IT] |
0x001f | 1 | long | sustain loop end [IT] |
0x0023 | 1 | long | compressed size (lossless, mp3 or ogg) |
0x0027 | 1 | short | encoder delay |
"The piece of code has been written as a compagnion (validation code) of the document "the unofficial MO3 specification".
It is targeted to developpers or technical people, not for end users. It can be used by IT/XM/S3M modules specialists (tracker editor developper or modules players) to write a MO3 import loader, or more generally to handle MO3 modules in any way.
The MO3 format has been created by Ian Luck (http://www.un4seen.com). If you are looking for a good encoder and decoder (but without the source code) and a good module player, Ian's web site is the right place to go.
The features of unmo3 (opensource version) are:
You can see output of the 'demo' here and the auto tests here. For tests, a second archive 'unmo3_test.zip' is required (has to be uncompressed in the same place as the 'unmo3_src.zip' archive).
The Win32 binary is here unmo3.exe.
Other modules file formats are available here (from Wotsit):
Previous work on Amiga module compression is available here (Sylvain Chipaux and Gryzor).You can find on Exotica a huge collection of Amiga music formats descriptions.
State of the art waveform compression is explained here : TTA, Shorten, AudioPak, and FLAC.
-end of the document-