PROGRAMMER'S REFERENCE FOR GENIUS MOUSE DRIVER *** 1 : BRIEF DESCRIPTION The Genius Mouse Driver enables you to use mouse hardware to move an on-screen cursor and control its movement through a software program. Various functions allow you to determine cursor placement, cursor shape, and button status. In order for you to interface your Genius Mouse with an application program, the following information on the Genius Driver has been provided. *** 2 : GRAPHICS AND TEXT CURSORS GMOUSE Driver supports a hardware text cursor, a software text cursor, and a graphics cursor. A hardware text cursor is a blinking cursor which moves from one character to another on-screen. This blinking cursor may take the form of a block or underscore. A software text cursor makes use of display attributes to change the visual appearance of a character on-screen. Movement is from character to character. A graphics cursor is a shape that moves over on-screen images. You can choose any of these three cursors to use on-screen, however, only one cursor can be displayed at a given time. Also, within your application program, you can switch back and forth between cursors. Display the Graphics Cursor The cursor appears on-screen or disappears from the screen through the calling program. This cursor consists of a block of pixels. As this block moves on-screen and affects the pixels beneath it, the cursor shape and background are created. This interaction is defined by two 16-by-16 bit arrays; one is the screen mask and the other is the cursor mask. The screen mask determines what part of the cursor pixel is to be the shape, and what part is is to be the background. The cursor mask determines which pixels contribute to the color of the cursor. Whenever changes are made to the screen which lie directly beneath the cursor, the cursor should be concealed so that old values are not restored to the screen. Please note that with a high resolution mode, you have a 16-by-16 pixel block; with a medium resolution (four color) mode, you have a 8-by-16 pixel block; with a medium resolution (sixteen color) mode, you have a 4-by-16 pixel block. Refer to function 9. To create the cursor, the software uses data from the computer's screen memory which defines the color of each pixel on-screen. Operations are performed that affect individual screen bits. Software ANDs the screen mask defining the pixels under the cursor and XORs the cursor mask with the result of the AND operation. Note the results when: page 1 Screen Mask Bit is Cursor Mask Bit is Resulting Screen Bit is ------------------ ------------------ ----------------------- 0 0 0 0 1 1 1 0 unchanged 1 1 inverted With each mouse function, a reference to the graphics cursor location is in reference to a point on-screen directly beneath the cursor. This point that the mouse software uses to determine the cursor coordinates is known as the cursor's hot spot. Generally, the upper_left hand corner of the cursor block is designated as the coordinates for the cursor default value. ((0,0) are the upper_left hand corner coordinates.) Software Text Cursor You can use this text cursor when your computer is in one of the text modes. By changing the character attributes beneath the cursor, the appearance of the character is influenced on-screen. This effect on the text cursor can be defined by two 16-bit mask values. These bits can be described as follows: bit 15 sets the blinking (1) or non-blinking (0) character ; bit 12 - 14 set the background (1); bits 8 - 10 set the foreground color; and bits 0 - 7 set the character code. These values in the screen mask and the cursor mask determine the character's new attributes when the cursor is covering the character. The screen mask decides which of the character's attributes are maintained. The cursor mask decides in what manner the attributes are altered to produce the cursor. In creating this cursor, the software works from data which defines each character on the screen. The software first ANDs the screen mask and the screen data bit for the character beneath the cursor. Next, the software XORs the cursor mask and the result of the AND operation. When a function refers to the text cursor location, it gives the coordinates of the character beneath the cursor. Refer to function 10. Hardware Text Cursor This cursor is also available when the computer is in one of the text modes. This cursor is the one seen on-screen when the computer is powered on. It consists of 8 pixels wide and 8 to 14 pixels tall. Software allows you to use this cursor for your needs. Scan lines determine a cursor's appearance on-screen. A scan line consists of a horizontal set of pixels. If a line is on, there will be flashing on the screen. If a line is off, there is no effect. Scan lines are numbered from 0 to 7, or 0 to 11 depending on the type of display used. 0 indicates the top scan line. Refer to function 10. *** 2.1 : Mouse Buttons page 2 Mouse functions can give the status of the mouse buttons and the number of times a certain button has been pressed and released. The button status is given as an integer. If a bit is set to 1 the button is down; if a bit is set to 0, the button is up. Bit 0 - Left Button Status Bit 1 - Right Button Status Bit 2 - Middle Button Status Each time a mouse button is pressed, a counter records the number of presses and releases. The software sets the counter to zero once it has been read or after a reset. *** 2.2 : Unit of Distance - Mouse Motion The motion of the mouse can be expressed in a unit of distance (mouse motion) and is approximately 1/200 of an inch. With mouse movement, mouse software determines a horizontal and vertical mouse motion count. This count is used by the software to move a cursor a certain number of pixels on-screen. Software defines mouse motion sensitivity (the number of mouse motions needed to move the cursor 8 pixels on-screen) and this sensitivity determines the rate at which the cursor moves on-screen. Refer to function 15. *** 2.3 : Internal Cursor Flag Mouse software supports an internal flag. This flag determines when the cursor should appear on-screen. If the flag equals 0, the cursor appears on-screen; if the flag is any other number, the cursor disappears from the screen. You can call functions 1 and 2 a number of times, however, if you call function 2, you must call function 1 later. This is necessary to restore the flag's previous value. Refer to functions 1 and 2. *** 3 : CALLING FROM ASSEMBLY LANGUAGE PROGRAMS To make mouse function calls: Load the appropriate registers (AX, BX, CX, DX) with the parameter values. These correspond to G1%, G2%, G3%, and G4% as shown in the BASIC example to follow. Then execute software interrupt 51 (33H). The values given by the mouse functions will be installed in the registers. Example: ; * set cursor to location (150,100) Mov AX,4 ;(function call 4) Mov CX,150 ;(set horizontal to 150) Mov DX,100 ;(set vertical to 100) Int 51(33H) ;(interrupt to mouse) It is important to note that before using INT 33H, one should verify the presence of the mouse driver. Executing an INT 33H will cause uncertain results if the mouse driver is not loaded. Assume a mouse driver is present when INT 33H vector is non-zero and the vector does not point to an IRET instruction. page 3 Note: When making a mouse call in Assembly Language, expect somewhat of a different value for the fourth parameter (when compared with calls using a BASIC program) involving functions 9, 12, and 16. *** 4 : CALLING FROM BASIC LANGUAGE PROGRAM To make mouse function calls: Set a pair of integer variables in your program for the offset and the segment of the mouse driver entry point. In order to obtain the offset and segment values, the following statements must be inserted into your program before any calls to mouse functions: 10 DEF SEG = 0 15 ' GET GMOUSE ENTRY POINT 20 GMSEG = PEEK( 51*4 + 2 ) + 256 * PEEK( 51*4 + 3 ) ' GET SEGMENT ENTRY 30 GMOUSE = 2 + PEEK( 51*4 ) + 256 * PEEK( 51*4 + 1 ) ' GET OFFSET ENTRY 40 DEF SEG = GMSEG ' SET SEGMENT REGISTER AS THE SEGMENT OF GMOUSE To enter the mouse driver, use the CALL statement: CALL GMOUSE (G1%, G2%, G3%, G4%) GMOUSE contains the entry offset of the mouse driver. G1%, G2%, G3%, and G4% are the integer variables given in the call. These four must be specified in the CALL statement even if a value is not assigned. When a value is assigned, it must be an integer, that is, a whole number. Example: 50 ' Find the Activated Mode of Genius Mouse 60 G1% = 0 : G2% = 0 70 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 80 IF G2% AND 2 THEN PRINT "Genius Mouse ( 2_Button Mode ) Enable" 90 IF G2% AND 3 THEN PRINT "Genius Mouse ( 3_Button Mode ) Enable" 100 IF NOT G1% THEN PRINT "Can't Find Genius Mouse" *** 5 : MOUSE FUNCTIONS These functions listed apply to the Genius Mouse. Further descriptions of each mouse function will be given in the following pages. Functions Function Number ----------------------------------------------------------------- Reset Genius Mouse Driver 0 Enable Cursor Display 1 Disable Cursor Display 2 Read Cursor Location & Button State of Genius Mouse 3 Set Cursor Location of Genius Mouse 4 Read Button Press State of Genius Mouse 5 Read Button Release State of Genius Mouse 6 Define Horizontal (X) Range of Cursor Location 7 Define Vertical (Y) Range of Cursor Location 8 Define Graphics Mode Cursor Style 9 Define Text Mode Cursor Style 10 Read Genius Mouse Motion Number 11 page 4 Define Event Handler Entry Location 12 Enable Light Pen Emulation Function 13 Disable Light Pen Emulation Function 14 Define Sensitivity (Mouse Motion/Pixel) of Genius Mouse 15 Disable Cursor Display in Special Range 16 Define Double-Speed Threshold 19 Swap Event Handler Entry Location 20 Get Mouse Driver State Storage Size 21 Save Mouse Driver state 22 Restore Mouse Driver state 23 Set CRT Page Number 29 Read CRT Page Number 30 EGA functions are described in Section *** 7. *** 6 : DESCRIPTION OF THE MOUSE FUNCTIONS You'll notice that with the following mouse function descriptions, the parameters needed to make the calls and the expected outcome (return) for each is indicated. Also, any special conditions regarding any of the mouse functions have been included. Further, an example of a program has been provided in order for you to understand how to make the call. The input and return values are presented for 8086 registers and for BASIC in the following pages. It is important to note that each mouse function call needs four parameters. The Genius Mouse software does not verify any input values, and therefore, if any incorrect values are given, uncertain results will occur. Function 0: Reset Genius Mouse Driver Function 0 gives the current status of the mouse hardware plus the current status of the mouse software. The calling program is able to determine the presence of a mouse driver and/or a serial port. This function resets the mouse driver to the following default status as indicated: Variable Value ------------------------------------------------------------------------------ internal cursor flag -1 (cursor concealed) graphics cursor shape horizontal oval text cursor reverse video user-defined call mask all zeroes light pen emulation mode enabled vertical mouse motion/pixel ratio 16 to 8 horizontal mouse motion/pixel ratio 8 to 8 vertical min/max cursor coordinates 0/current display mode y values minus 1 horizontal min/max cursor coordinates 0/current display mode x values minus 1 8086 Register Input: AX = 0 Return: AX = mouse state (-1: installed, 0: not installed) BX = number of buttons (2 button mode, 3 button mode) page 5 BASIC Input: G1% = 0 Return: G1% = mouse state (-1: installed, 0: not installed) G2% = number of buttons (2 button mode, 3 button mode) Example: Used initially to determine if the GMOUSE driver is present and to reset GMOUSE. 50 ' Find the Actived Mode of Genius Mouse 60 G1% = 0 : G2% = 0 70 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 80 IF G2% AND 2 THEN PRINT "Genius Mouse ( 2_Button Mode ) Enable" 90 IF G2% AND 3 THEN PRINT "Genius Mouse ( 3_Button Mode ) Enable" 100 IF NOT G1% THEN PRINT "Can't Find Genius Mouse" Function 1: Enable Cursor Display Function 1 increments the internal cursor flag counter. If the counter is zero, the cursor is enabled and appears on-screen. The default value is -1 which indicates a concealed cursor. Function 1 must be called to display the cursor. In case the internal cursor flag is already zero, a call to this function produces no effect. 8086 Register Input: AX = 1 Return: none BASIC Input: G1% = 1 Return: none Example: 110 ' Enable Genius Mouse's Cursor 120 G1% = 1 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 2: Disable Cursor Display Function 2 disables the cursor by removing it from the screen and decrementing the internal cursor flag. Even though the cursor cannot be seen, it still tracks any motion made with the mouse. You should use this function before changing any portion of the screen containing the cursor. You will avoid the problem of the cursor affecting screen data. Keep in mind that whenever your program calls function 2, it must later call function 1 to return the internal cursor flag to its default value. In addition, if your program changes the screen mode, function 2 is called automatically. Therefore, the cursor's movement is enabled the next time it is displayed. Call function 2 at the end of a program in order to conceal the cursor. This ensures that nothing remains on-screen. page 6 8086 Register Input: AX = 2 Return: none BASIC Input: G1% = 2 Return: none Example: 110 ' Disable Genius Mouse's Cursor 120 G1% = 2 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 3: Read Cursor Location & Button State of Genius Mouse Function 3 gives the status of mouse buttons, plus cursor location. Button status consists of a single integer value: Bit 0 = left button (2 button mode, 3 button mode) Bit 1 = right button (2 button mode, 3 button mode) Bit 2 = middle button (3 button mode) The bit is 1 when the button is pressed. The bit is 0 when the button is released. 8086 Register Input: AX = 3 Return: BX = button status CX = horizontal cursor coordinate DX = vertical cursor coordinate BASIC Input: G1% = 3 Return: G2% = button status G3% = horizontal cursor coordinate G4% = vertical cursor coordinate Example: 110 ' Read Genius Mouse Location & Button State 120 G1% = 3 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 140 PRINT "Genius Mouse Location : X_Coord=" G3% " Y_Coord=" G4% 150 IF G2% AND 1 THEN PRINT "Left Button" 160 IF G2% AND 2 THEN PRINT "Right Button" 170 IF G2% AND 4 THEN PRINT "Middle Button" 180 PRINT "Pressed" Function 4: Set Cursor Location of Genius Mouse Function 4 sets the current cursor location. Values must be within the coordinate ranges for the virtual screen and, if necessary, are rounded to the nearest values allowed for the current screen mode. page 7 Screen Display Virtual Cell Bits/Pixel Mode Adapter Screen (XxY) Size Graphics Mode --------- ------------ --------------- -------- ---------------- 0 C, E, 3270 640 x 200 16 x 8 - 1 C, E, 3270 640 x 200 16 x 8 - 2 C, E, 3270 640 x 200 8 x 8 - 3 C, E, 3270 640 x 200 8 x 8 - 4 C, E, 3270 640 x 200 2 x 1 2 5 C, E, 3270 640 x 200 2 x 1 2 6 C, E, 3270 640 x 200 1 x 1 1 7 M, E, 3270 640 x 200 8 x 8 - D E 640 x 200 16 x 8 2 E E 640 x 200 1 x 1 1 F E 640 x 350 1 x 1 1 10 E 640 x 350 1 x 1 1 30 3270 720 x 350 1 x 1 1 H 720 x 348 1 x 1 1 Display Adapter: M = IBM Monochrome Display/Printer Adapter C = IBM Color/Graphics Adapter E = IBM Enhanced Graphics Adapter 3270 = IBM All Points Addressable Graphics Adapter (3270 PC) H = Hercules Monochrome Graphics Card 8086 Register Input: AX = 4 CX = new horizontal cursor coordinate DX = new vertical cursor coordinate Return: none BASIC Input: G1% = 4 G3% = new horizontal cursor coordinate G4% = new vertical cursor coordinate Return: none Example: 110 ' Set Cursor Location at the Upper_Left Corner of Screen 120 G1% = 4 130 G3% = 0 : G4% = 0 140 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 5: Read Button Press State of Genius Mouse Function 5 provides status on the specified button, gives the number of button presses since the last call, and produces the location of the cursor at last button press. Button status consists of a single integer value. Again, as in function 3: Bit 0 = left button (2 button mode, 3 button mode) Bit 1 = right button (2 button mode, 3 button mode) Bit 2 = middle button (3 button mode) The bit is 1 when the button is pressed. The bit is 0 when the button is released. page 8 The number of button presses will always fall in the range of 0 to 32767. There is no indicator for overflow. Following this function call, the count is reset to zero. 8086 Register Input: AX = 5 BX = button status (left = 0, right = 1, middle = 2) Return: AX = button status BX = number of button presses CX = horizontal cursor coordinate at last press DX = vertical cursor coordinate at last press BASIC Input: G1% = 5 G2% = button status (left = 0, right = 1, middle = 2) Return: G1% = button status G2% = number of button presses G3% = horizontal cursor coordinate at last press G4% = vertical cursor coordinate at last press Example: 110 ' Read the Left Button Press State of Genius Mouse 120 G1% = 5 : G2% = 2 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 140 IF G1% AND 2 THEN PRINT "The Middle Button Pressed at X_loc=" G3% Function 6: Read Button Release State of Genius Mouse Function 6 provides status on the specified button, gives the number of button releases since the last call, and provides the location of the cursor at the last button release. Button status consists of a single integer value. Again, as in function 3: Bit 0 = left button (2 button mode, 3 button mode) Bit 1 = right button (2 button mode, 3 button mode) Bit 2 = middle button (3 button mode) The bit is 1 when the button is pressed. The bit is 0 when the button is released. The number of button releases will always fall in the range of 0 to 32767. There is no indicator for overflow. Following this function call, the count is reset to zero. 8086 Register Input: AX = 6 BX = button status (left = 0, right = 1, middle = 2) Return: AX = button status BX = number of button releases CX = horizontal cursor coordinate at last release DX = vertical cursor coordinate at last release BASIC Input: G1% = 6 G2% = button status (left = 0, right = 1, middle = 2) page 9 Return: G1% = button status G2% = number of button releases G3% = horizontal cursor coordinate at last release G4% = vertical cursor coordinate at last release Example: 110 ' Read the Left Button Release State of Genius Mouse 120 G1% = 6 : G2% = 2 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 140 IF NOT G1% OR &HFFFB THEN PRINT "The Middle Button Released at X_loc=" G3% Function 7: Define Horizontal (X) Range of Cursor Location Function 7 defines the horizontal range of the cursor on-screen. As a result, cursor movement is limited to this specified area. If a cursor happens to be outside of this area when a call is made, the cursor is moved to just inside the area. 8086 Register Input: AX = 7 CX = minimum horizontal cursor coordinate DX = maximum horizontal cursor coordinate Return: none BASIC Input: G1% = 7 G3% = minimum horizontal cursor coordinate G4% = maximum horizontal cursor coordinate Return: none Example: 110 ' Enable Cursor in Horizontal Range between 100 to 200 120 G1% = 7 130 G2% = 100 : G3% = 200 140 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 8: Define Vertical (Y) Range of Cursor Location Function 8 defines the vertical range of the cursor on-screen. As a result, cursor movement is limited to this specified area. If a cursor happens to be outside of this area when a call is made, the cursor is moved to just inside the area. 8086 Register Input: AX = 8 CX = minimum vertical cursor coordinate DX = maximum vertical cursor coordinate Return: none BASIC Input: G1% = 8 G3% = minimum vertical cursor coordinate G4% = maximum vertical cursor coordinate Return: none page 10 Example: 110 ' Enable Cursor in Vertical Range between 100 to 200 120 G1% = 8 130 G2% = 100 : G3% = 200 140 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 9: Define Graphics Mode Cursor Style Function 9 defines the style of the cursor in terms of color, shape, and center for the graphics. As mentioned before, this cursor is a 16-by-16 pixel block and is defined by two 16-bit arrays (the screen mask bit and the cursor mask bit). Cursor coordinates for the hot spot must be in the range of -16 to +16. 8086 Register Input: AX = 9 BX = horizontal cursor hot spot CX = vertical cursor hot spot DX = pointer to screen and cursor mask Return: none BASIC Input: G1% = 9 G2% = horizontal cursor hot spot G3% = vertical cursor hot spot G4% = pointer to screen and cursor mask Return: none Example: 10 ' Define the screen mask 20 ' 30 cursor (0,0) = &HFFFF '1111111111111111 40 cursor (1,0) = &HFFFF '1111111111111111 50 cursor (2,0) = &HFFFF '1111111111111111 60 cursor (3,0) = &HFFFF '1111111111111111 70 cursor (4,0) = &HFFFF '1111111111111111 80 cursor (5,0) = &HF00F '1111000000001111 90 cursor (6,0) = &H0000 '0000000000000000 100 cursor (7,0) = &H0000 '0000000000000000 110 cursor (8,0) = &H0000 '0000000000000000 120 cursor (9,0) = &H0000 '0000000000000000 130 cursor (10,0) = &HF00F '1111000000001111 140 cursor (11,0) = &HFFFF '1111111111111111 150 cursor (12,0) = &HFFFF '1111111111111111 160 cursor (13,0) = &HFFFF '1111111111111111 170 cursor (14,0) = &HFFFF '1111111111111111 180 cursor (15,0) = &HFFFF '1111111111111111 190 ' 200 ' Define the cursor mask 210 ' page 11 220 cursor (0,1) = &H0000 '0000000000000000 230 cursor (1,1) = &H0000 '0000000000000000 240 cursor (2,1) = &H0000 '0000000000000000 250 cursor (3,1) = &H0000 '0000000000000000 260 cursor (4,1) = &H0000 '0000000000000000 270 cursor (5,1) = &H0000 '0000000000000000 280 cursor (6,1) = &H07E0 '0000011111100000 290 cursor (7,1) = &H7FFE '0111111111111110 300 cursor (8,1) = &H7FFE '0111111111111110 310 cursor (9,1) = &H07E0 '0000011111100000 320 cursor (10,1) = &H0000 '0000000000000000 330 cursor (11,1) = &H0000 '0000000000000000 340 cursor (12,1) = &H0000 '0000000000000000 350 cursor (13,1) = &H0000 '0000000000000000 360 cursor (14,1) = &H0000 '0000000000000000 370 cursor (15,1) = &H0000 '0000000000000000 380 ' 390 ' Set the cursor style and hot spot number of Genius Mouse 400 ' 410 ' 420 G1% = 9 430 G2% = 6 ' horizontal hot spot 440 G3% = 5 ' vertical hot spot 450 CALL GMOUSE ( G1%, G2%, G3%, cursor (0,0)) Function 10: Define Text Mode Cursor Style Function 10 chooses the hardware or the software text cursor. For example, if BX (G2%) is 1, the hardware cursor is selected and the hardware is set up with the first and last scan lines which define the cursor. (Values for CX (G3%) and DX (G4%) range from 0 to 7 for the color display and 0 to 11 for the monochrome display.) If BX (G2%) is 0, the software cursor is selected; and CX (G3%) and DX (G4%) must specify the screen and cursor masks. (These masks give the attributes and character code of the cursor, and their values are dependent on the type of display in use.) 8086 Register Input: AX = 10 BX = select cursor (0: software text, 1: hardware text) CX = screen mask value/scan line start DX = cursor mask value/scan line stop Return: none BASIC Input: G1% = 10 G2% = select cursor (0: software text, 1: hardware text) G3% = screen mask value/scan line start G4% = cursor mask value/scan line stop Return: none Example: page 12 110 ' Enable an Inverting Cursor 120 G1% = 10 130 G2% = 0 140 G3% = &HFFFF : G4% = &H7700 150 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 11: Read Genius Mouse Motion Number Function 11 gives the mouse motion number since the last call. A positive horizontal number indicates rightward movement (negative shows leftward movement). A positive vertical number indicates downward movement (negative shows upward movement). The number is always in the range of -32768 to 32767. Overflow is disregarded. Once the call is completed, the number is set to 0. 8086 Registers Input: AX = 11 Return: CX = horizontal number DX = vertical number BASIC Input: G1% = 11 Return: G3% = horizontal number G4% = vertical number Example: 110 ' Read Genius Mouse Motion Number 120 G1% = 11 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) 140 IF G3% > 0 THEN PRINT "Genius Mouse is Moving to Right" 150 IF G4% > 0 THEN PRINT "Genius Mouse is Moving Down" Function 12: Define Event Handler Entry Location Function 12 defines the address entry location of an event handler routine which is called when a certain event (defined by the call mask) occurs. The program is temporarily interrupted by the mouse driver. At the end of the event handler routine the program continues at the point it was interrupted. The call mask is a single integer value defining the conditions which will cause an interrupt. A specific condition corresponds to a bit in the call mask: Mask Bit Condition -------------------------------------------------- 0 cursor location changed 1 left button pressed 2 left button released 3 right button pressed 4 right button released 5 middle button pressed 6 middle button released 7 - 15 not used page 13 In order to call the event handler routine, set the mask bit to 1 and put the mask in at CX (G3%). To disable, set the mask bit to 0 and put the mask in at CX (G3%). Always be sure to set the call mask to 0 before the program finishes. (Leave the system in the same state upon exit as if was upon entrance.) 8086 Register Input: AX = 12 CX = call mask ES:DX = pointer to event handler routine Return: none BASIC Input: G1% = 12 G3% = call mask G4% = pointer to event handler routine Return: none Example: 110 ' Active BUTTDOWN Event Handler Routine, When One or More Buttons Pressed 120 G1% = 12 130 G3% = &H002A : G4% = BUTTDOWN% 140 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 13: Enable Light Pen Emulation Function Function 13 permits the mouse to act like a light pen. When in this mode, calls to the pen function will give the cursor coordinates at the last pen down location. Note that the status of "pen down" and "pen off-screen" is controlled by the mouse buttons: all buttons up, pen off-screen; one button pressed, pen down. Light pen emulation is ON after each call to function 0 (Reset Mouse Driver). 8086 Register Input: AX = 13 Return: none BASIC Input: G1% = 13 Return: none Example: 110 ' Enable Light Pen Emulation Function 120 G1% = 13 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 14: Disable Light Pen Emulation Function Function 14 turns off the light pen emulation mode. When disabled, any call to the pen function will give information only about a real light pen. 8086 Register Input: AX = 14 page 14 Return: none BASIC Input: G1% = 14 Return: none Example: 110 ' Disable Light Pen Emulation Function 120 G1% = 14 130 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 15: Define Sensitivity (Mouse Motion/Pixel) of Genius Mouse Function 15 defines mouse sensitivity as determined by the mouse motion/pixel ratio. This is a way of setting the amount of cursor motion wanted for mouse movement. These ratios specify mouse motion per 8 pixels. These values must be in the range of 1 to 32767. With a larger ratio, the cursor movement is shortened for each mouse movement. Default values: horizontal ratio - 8 mouse motions to 8 pixels vertical ratio - 16 mouse motions to 8 pixels Note: 1 mouse motion = 1/200 of an inch increment 8086 Register Input: AX = 15 CX = horizontal mouse motion counts to pixel ratio DX = vertical mouse motion counts to pixel ratio Return: none BASIC Input: G1% = 15 G3% = horizontal mouse motion counts to pixel ratio G4% = vertical mouse motion counts to pixel ratio Return: none Example: 110 ' Define Horizontal Sensitivity as 8 120 ' Define Vertical Sensitivity as 16 130 G1% = 15 140 G3% = 8 150 G4% = 16 160 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 16: Disable Cursor Display in Special Range Function 16 sets up a special range on-screen. If the cursor moves to this area or is in this area, it will be disabled. After a call is made to this function, it is necessary to call function 1 to enable the cursor again. Define the special range with screen location values using four components: page 15 Components Values -------------------------------------------------------- 1 Left horizontal screen location 2 Upper vertical screen location 3 Right horizontal screen location 4 Lower vertical screen location 8086 Register Input: AX = 16 ES:DX = pointer to special range Return: none BASIC Input: G1% = 16 G4% = pointer to special range Return: none Example: 110 ' Disable Cursor Display in (0,0) to (100,100) Range 120 G1% = 16 130 RANGE%(1) = 0 : RANGE%(2) = 0 140 RANGE%(3) = 100 : RANGE%(4) = 100 150 CALL GMOUSE ( G1%, G2%, G3%, RANGE%(0) ) . . . 500 ' Enable Cursor Display Again 510 G1% = 1 520 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 19: Define Double-Speed Threshold Function 19 defines the threshold value (mouse motion per second) for doubling the cursor's motion. Should the mouse move faster than the DX (G4%) value, the cursor motion doubles. The default value is 64 mouse motions per second. If you should want to disable double-speed, just set the threshold to 32767 (7FFFH) mouse motions/second. 8086 Register Input: AX = 19 DX = threshold speed in mouse motions/second Return: none BASIC Input: G1% = 19 G4% = threshold speed in mouse motions/second Return: none Example: 110 ' Define Double-Speed Threshold as 20 Mouse Motions/Second page 16 120 G1% = 19 130 G4% = 20 140 CALL GMOUSE ( G1%, G2%, G3%, G4% ) . . . 500 ' Disable Double-Speed Threshold Function 510 G1% = 19 520 G4% = 256 'MAX. VALUE 530 CALL GMOUSE ( G1%, G2%, G3%, G4% ) Function 20: Swap Event Handler Entry Location Function 20 sets new values for the call mask and event handler routine address for mouse hardware interrupts and return the values that were previously specified. For detail information to reference Function 12 description. 8086 Register Input: AX = 20 CX = new call mask ES:DX = new pointer to event handler routine Return: CX = old call mask ES:DX = old pointer to event handler routine BASIC Input: G1% = 20 G3% = call mask G4% = pointer to event handler routine Return: G3% = old call mask G4% = old pointer to event handler routine Example: 100 ' Swap Event Handler Entry Location 110 ' Active BUTTDOWN Event Handler Routine, When One or More Buttons Pressed 120 G1% = 20 130 G3% = &H002A : G4% = BUTTDOWN% 140 CALL MOUSE ( G1%, G2%, G3%, G4% ) Function 21: Get Mouse Driver State Storage Size Function 21 returns the size of the buffer required to store the current state of the mouse driver. It is used with functions 22 and 23 when you want to temporarily interrupt a program that is using the mouse and execute another that also uses the mouse. 8086 Register Input: AX = 21 Return: BX = buffer size required for mouse driver state BASIC Input: G1% = 21 page 17 Return: G2% = buffer size required for mouse driver state Example: 110 ' Get Mouse Driver State Storage Size 120 G1% = 21 130 CALL MOUSE ( G1%, G2%, G3%, G4% ) 140 STATESIZE% = G2% Function 22: Save Mouse Driver state Function 22 saves the current mouse driver state in a buffer allocated by your program. It is used with functions 21 and 23 when you want to temporarily interrupt a program that is using the mouse and execute another program that also uses the mouse. Before your program calls function 22, the program should call function 21 to determine the buffer size required for saving the mouse driver state, then allocate the appropriate amount of memory. 8086 Register Input: AX = 22 ES:DX = pointer to the buffer Return: None BASIC Input: G1% = 22 G4% = pointer to the buffer Return: None Example: 110 ' Save The Mouse Driver State 120 G1% = 22 130 G4% = BUFPTR 140 ' Assume BUFPTR contains the address of the buffer 150 CALL MOUSE ( G1%, G2%, G3%, G4% ) Function 23: Restore Mouse Driver State Function 23 restores the last mouse driver state saved by function 22. It is used with functions 21 and 22 when you want to temporarily interrupt a program that is using the mouse and execute another program that also uses the mouse. To restore the mouse driver state saved by function 22, call function 23 at the end of the interrupt program. 8086 Register Input: AX = 23 ES:DX = pointer to the buffer Return: None BASIC Input: G1% = 23 G4% = pointer to the buffer Return: None Example: page 18 110 ' Restore The Mouse Driver State 120 G1% = 23 130 G4% = BUFPTR 140 ' Assume BUFPTR contains the address of the buffer 150 CALL MOUSE ( G1%, G2%, G3%, G4% ) Function 29: Set CRT Page Number Function 29 specifies the CRT page on which the mouse cursor will be displayed. For information on the number of CRT pages available in each display mode your adapter supports, see the documentation that came with the graphics adapter. 8086 Register Input: AX = 29 BX = CRT page for mouse cursor display Return: none BASIC Input: G1% = 29 G2% = CRT page for mouse cursor display Return: none Example: 110 ; Set CRT page 2 for display mouse cursor 120 G1% = 29 130 G2% = 2 140 CALL MOUSE ( G1%, G2%, G3%, G4% ) . . . 500 ; Enable Cursor Display Again 510 G1% = 1 520 CALL MOUSE ( G1%, G2%, G3%, G4% ) Function 30: Read CRT Page Number Function 30 returns the number of the CRT page on which the mouse cursor is displayed. 8086 Register Input: AX = 30 Return: BX = CRT page number of current cursor display BASIC Input: G1% = 30 Return: G2% = CRT page number of current cursor display Example: 110 ; Read CRT page number 120 G1% = 30 130 CALL MOUSE ( G1%, G2%, G3%, G4% ) page 19 *** 7 : USING GENIUS MOUSE WITH IBM ENHANCED GRAPHICS ADAPTER Within the Genius Mouse driver, you'll find nine EGA functions. These functions permit your program to write to and read from write-only registers. The cursor in use is defined as a monochrome cursor with one bit per pixel. The bit masks are determined by function 9 and apply to all active planes. In order to make an EGA function call from an Assembly-Language program, first load the AX, BX, CX, DX, and ES registers with the values indicated for the parameters. Note that five values must be given for a high level language program. Next, execute software interrupt 16 (10h). The values that are returned are intalled in the registers by EGA functions. Upon start with DOS, PC BIOS will verify if the EGA BIOS exists. When this is verified, the PC will execute the EGA BIOS, booting up the program to write the INT 10h entry vector to the address of the INT 42h vector. Now, EGA BIOS address will be written to INT 10h. Following this, you are able to call EGA BIOS (by using INT 10h) and PC video BIOS (by using INT 42h). There are twenty functions in EGA BIOS. (PC BIOS has only 16.) The EGA BIOS routines only intercept the BIOS ROM video routines (INT 10h, AH = 13h or less). The following indicates nine EGA functions and the corresponding function number: Function Number (HEX) ----------------------------------------------------------------- Retrieve Single Data F0 Save Single Data F1 Retrieve Registers on a Specified Port F2 Save Registers on a Specified Port F3 Retrieve Several Registers Data F4 Save Several Registers Data F5 Reset All Registers as Initial Values F6 Set Initial Values F7 Get Version Number of Genius Mouse Driver FA In the above functions, the EGA I/O port number and address are as follows: Port No. Register Name No. of Registers Index No. Address Select Register ------------------------------------------------------------------------------ 00H CRT Controller 25 0 - 24 3x4H 08H Sequencer 5 0 - 4 3C4H 10H Graphics Controller 9 0 - 8 3CEH 18H Attribute Controlle 20 0 - 19 3C0H Singular Registers 20H Miscellaneous Output 1 ignored 3C2H 28H Feature Control 1 ignored 3xAH 30H Graphics 1 Position 1 ignored 3CCH 38H Graphics 2 Position 1 ignored 3CAH Note: x = B or D depending on the base I/O address; determined by Miscellaneous Output Register bit 1. page 20 Function F0: Retrieve Single Data This function retrieves data from a single register. Input: AH = F0H BX = Index number DX = Port number Return: BL = Retrieved data from EGA register Example: FUN_F0 EQU 0f0H ; Function F0 ; GR_CONTR EQU 010H ; Graphics Controller MODE_REG EQU 005H ; Mode Regisiter ; GR1_PORT EQU 030H ; Graphics 1 Position Register GR2_PORT EQU 038H ; Graphics 2 Position Register ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Retrieve the Mode Register in Graphics Controller MODE_REG DB 00 ; MOV DX, GR_CONTR MOV BX, MODE_REG MOV AH, FUN_F0 INT VIDEO MOV MODE_REG, BL ; Retrieve Graphics 1 Position Data GR1_POS DB 00 ; MOV DX, GR1_POS MOV AH, FUN_F0 INT VIDEO MOV GR1_POS, NL Function F1: Save Single Data This function saves data to an EGA register. Upon finishing a call to this function, the BH and DX values are altered. Input: AH = F1H BL = Index number (Non-single register only) = Data (Single register only) BH = Data (Non-single register only) = Disregard (Single register only) DX = Port number Return: None Example: page 21 FUN_F1 EQU 0f1H ; Function F1 ; SEQUENCE EQU 008H ; Sequencer MASK_REG EQU 002H ; Map Mask Register ; FEAT_PORT EQU 028H ; Feature Control Register ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Save Map Mask Register of Sequencer MAP_MASK EQU 03H ; MOV DX, SEQUENCE MOV BL, MASK_REG MOV BH, MAP_MASK MOV AH, FUN_F1 INT VIDEO MOV MAP_MASK, BL ; Save Feature Control Register FEATURE DB 02H ; MOV DX, FEAT_PORT MOV BL, FEATURE MOV AH, FUN_F1 INT VIDEO MOV FEATURE, BL Function F2: Retrieve Registers on a Specified Port This function retrieves data from registers on a specifiã port. Upon finishing a call to this function, the CX value is altered. Input: AH = F3H CH = Starting index number CL = Number of registers DX = Port number ES:BX = Destination of returned data Return: Returned data to destination address Example: FUN_F2 EQU 0f2H ; Function F2 ; GR_CONTR EQU 010H ; Graphics Controller ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Retrieve Four Registers Data from Graphics Controller GRAPH_POOL DB 04 DUP (0) ; MOV DX, DS MOV ES, DX ; page 22 MOV DX, GR_CONTR MOV BX, OFFSET GRAPH_POOL MOV CX, 04H MOV AH, FUN_F2 INT VIDEO Function F3: Save Registers on a Specified Port This function saves data from registers on a specifiã port. Upon finishing a call to this function, the BX, CX, and DX values are altered. Input: AH = F3H CH = Starting index number CL = Number of register DX = Port number ES:BX = Address source of incoming data Return: None Example: FUN_F3 EQU 0f3H ; Function F3 ; ATTR_CONTR EQU 018H ; Attribute Controller ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Save Four Registers Data into Attribute Controller PALET_DATA DB 1, 2, 4, 3 ; MOV DX, DS MOV ES, DX ; MOV DX, ATTR_CONTR MOV BX, OFFSET PALET_DATA MOV CX, 08 MOV AH, FUN_F3 INT VIDEO Function F4: Retrieve Several Registers Data At The Same Time This function retrieves data from several registers at the same time. Upon finishing a call to this function, the CX value is altered. Input: AH = F4H CX = Number of registers (more than 1) ES:BX = Address of register packet (each consists of 4 bytes; port address, byte 1-2; index number, byte 3; returned data, byte 4) Return: Returned data is saved into byte 4 Example: FUN_F4 EQU 0f4H ; Function F4 ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry page 23 ; Retrieve Follow Registers Data TABLE DW 030H ; Graphics 1 Position Register DB 00 ; Single Register DB 00 ; Retrieved Data ; DW 010H ; Graphics Controller DB 05 ; Mode Register DB 00 ; Retrieved Data ; ; MOV DX, DS MOV ES, DX ; MOV BX, OFFSET TABLE MOV CX, 02 MOV AH, FUN_F4 INT VIDEO Function F5: Save Several Registers Data At The Same Time This function saves data from several registers at the same time. Upon finishing a call to this function, the CX value is altered. Input: AH = F5H CX = Number of registers (more than 1) ES:BX = Address of register packet (each consists of 4 bytes; port number, byte 1-2; index number, byte 3; output data, byte 4) Return: None Example: FUN_F5 EQU 0f5H ; Function F5 ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Save Follow Registers Data TABLE DW 20H ; Miscellaneous DB 00 ; Single Register DB 01 ; Data ; DW 18H ; Attribute Controller DB 12H ; Color Plane Enable DB 07H ; Data ; ; MOV DX, DS MOV ES, DX ; MOV BX, OFFSET TABLE MOV CX, 02 MOV AH, FUN_F5 INT VIDEO page 24 Function F6: Reset All Registers as Initial Values This function resets all values to default values for the specific registers. Function 7 sets the default values. Input: AH = F6H Return: None Example: FUN_F6 EQU 0f6H ; Function F6h ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry MOV AH, FUN_F6 INT VIDEO Function F7: Set Initial Values This function sets the initial default values. Upon finishing a call to this function, the BX and DX values are altered. Input: AH = F7H DX = Port number ES:BX = Table of output data Return: None Example: FUN_F7 EQU 0f7H ; Function F7 ; ATTR_CONTR EQU 018H ; Attribute Controller ; VIDEO EQU 010H ; BIOS ROM Video Routine Entry ; Setting Initial Values for the Attribute Controller ATTR_DATA DB 1, 2, 4, 3, 5, 6, 0, 7 DB 0, 0, 0, 0, 0, 0, 0, 0 DB 0, 0, 0fh, 0 ; MOV DX, DS MOV ES, DX ; MOV DX, ATTR_CONTR MOV BX, OFFSET ATTR_DATA MOV AH, FUN_F7 INT VIDEO Function FA: Get Version Number of Genius Mouse Driver This function will give the Genius Mouse driver version number. Input: AH = FAH BX = 00H Return: ES:BX = Pointer to Genius Mouse driver version number. page 25