Team17's Worms Scheme File Format (.wsc) ---------------------------------------- Guide written by Dennis Rybes (Annelid) C 2002 E-mail questions or comments to annelid76@yahoo.com This Guide covers schemes for Worms Armageddon (W:A) and Worms World Party (WWP). Types of Schemes ---------------- Currently, 5 types of scheme files exist. Here is a listing of files, and their lengths in bytes: 1. W:A v1.00 and v3.00 original scheme - 221 bytes 2. W:A v3.0.5.0 patch (super weapons) - 297 bytes 3. W:A with silk v4.01 (super weapons) - 266 bytes 4. W:A with silk v4.10 (super weps + macros) - 270 bytes 5. WWP v1.00 original scheme - 229 bytes Values Stored ------------- The following is a listing of the bytes of a scheme file, by OFFSET (one less then the actual byte number, if you count starting by 1), and their purpose. The pattern is Offset (decimal) hex number or purpose, and possible values If no values are given, assume any value is possible from 0 to 255. * Indicates that the value does not matter in WWP. In all scheme files: -------------------- 0 (S) 1 (C) 2 (H) 3 (M) 4 version number: 01 or 02 5 time between turns 6 retreat time 7 rope retreat time 8 display round time: yes (01) or no (00) 9 auto replays: yes (01) or no (00) 10 fall damage: yes (01) or no (00) 11 artillery mode: yes (01) or no (00) 12 unknown, seems to have no value 13 stockpiling: yes (01), no (00), or anti (02) 14 worm select: yes (01) or no (00) 15 round end event: end round (00), nuke drop (01), health loss (02), or nothing (03) 16 water rise rate: game uses (00) through (03), gets buggy above (07) which is half the screen 17 weapon crate probability: a percentage (00) to (100) 18 donor cards: yes (01) or no (00) 19 health crate probability: a percentage (00) to (100) 20 health crate value: must be nonzero 21 utility crate probability: a percentage (00) to (100) 22 objects on terrain: none (00), just oil drums (01), mines (02), or both (05) 23 mine delay: 0 seconds (00), 1 second (01), 2 seconds (02), 3 seconds (03), or random (04) 24 dud mines: yes (01) or no (00) 25 worm placement: yes (01) or no (00) 26 worm starting energy: must be nonzero 27 turn time: must be nonzero 28 round time 29 number of rounds: must be nonzero 30 * blood cheat: yes (01) or no (00) 31 * aqua sheep cheat: yes (01) or no (00) 32 * sheep heaven cheat: yes (01) or no (00) 33 * god worms cheat: yes (01) or no (00) 34 indy terrain cheat: yes (01) or no (00) 35 * grenade upgrade cheat: yes (01) or no (00) 36 * shotgun upgrade cheat: yes (01) or no (00) 37 * banana bomb upgrade cheat: yes (01) or no (00) 38 * longbow upgrade cheat: yes (01) or no (00) 39 player weapons at start: yes (01) or no (00) 40 super weapons in crates: yes (01) or no (00) 41 - 213 (by 4) ammo amounts (weapon listing to follow) 42 - 214 (by 4) power amounts (weapon listing to follow) 43 - 215 (by 4) delay amounts (weapon listing to follow) 44 - 216 (by 4) crate amounts (weapon listing to follow) 217 00 218 00 219 00 220 00 In WWP: ------- 221 00 222 00 223 00 224 (S) 225 (C) 226 (H) 227 (M) 228 00 In WA with SILK any kind: ------------------------- 221 (S) 222 (I) 223 (L) 224 (K) 225 version number: 01 or 02 for v4.01 or 4.10, respectively 226 - 264 (by 2) ammo amounts (weapon listing to follow) 227 - 265 (by 2) delay amounts (weapon listing to follow) In WA with SILK 4.10: --------------------- 266 Silkworm Global Macros Flag Byte: only values made were no macros (00) and auto chute (01) 267 00 268 00 269 00 In WA with the new patch for v3.0.5: ------------------------------------- 221 - 293 (by 4) ammo amounts (weapon listing to follow) 222 - 294 (by 4) power amounts (weapon listing to follow) 223 - 295 (by 4) delay amounts (weapon listing to follow) 224 - 296 (by 4) crate amounts (weapon listing to follow) Weapon Listing -------------- Following is the order of various weapons in the schemes. Standard Weapons: ----------------- Bazooka Homing Missile Mortar Grenade Cluster Bomb Skunk Petrol Bomb Banana Bomb Handgun Shotgun Uzi Minigun Longbow Air Strike Napalm Strike Mine Fire Punch (a.k.a. Dragon Punch) Dragonball (a.k.a. Fire Ball) Kamikaze Prod Battle Axe Blowtorch Pneumatic Drill Girder Ninja Rope Bungee Parachute Teleport Dynamite Sheep Baseball Bat Flame Thrower Homing Pigeon Mad Cow Holy Hand Grenade Old Woman Sheep Launcher Super Sheep Mole Bomb Jet Pack Low Gravity Laser Sight Fast Walk Invisibility Super Weapons (226 to 265) With Silkworm: ----------------------------------------- Earth Quake Suicide Bomber Mail Strike Mine Strike Mole Squadron Girder Starter Pack Scales Of Justice Super Banana Bomb Sally Army MB Bomb Priceless Ming Vase French Sheep Strike Mike's Carpet Bomb Concrete Donkey Indian Nuclear Test Armageddon Select Worm Freeze Patsy's Magic Bullet Crate Spy Super Weapons (221 to 296) With v3.0.5: --------------------------------------- Freeze Super Banana Bomb Mine Strike Girder Starter Pack Earth Quake Scales Of Justice Priceless Ming Vase Mike's Carpet Bomb Patsy's Magic Bullet Indian Nuclear Test Select Worm Salvation Army Mole Squadron MB Bomb Concrete Donkey Suicide Bomber French Sheep Strike Mail Strike Armageddon