100 REM this is RUNSHOW 105 REM "GOTO 1050" TO PICSAVE 110 DIM FILE$(12):DIM FF(100) 115 DIM LEM1(1000):DIM XX(200):DIM YY(200) 120 KEY 9,"gosub 890"+CHR$(13):KEY 10,"gosub 970"+CHR$(13) 130 N=1 200 FOR GRAB=1 TO N 205 READ FILE$(GRAB) 210 MEMDEL=GRAB*1024 215 MEMORY=8192-MEMDEL:REM 128K SYSTEM 220 'MEMORY=16384-MEMDEL:REM 256K SYSTEM 230 GOSUB 1110 :REM LOAD FILE$(N) INTO LOCATION "MEMORY" 240 NEXT 245 RESTORE 250 REM this is BASICMOV 260 ' BASIC DEMO TO USE CALL FUNCTION 270 ' USES AN ASSEMBLER SUBROUTINE TO MOVE 280 ' UP TO 65535 BYTES IN MEMORY 290 '****** 300 KEY OFF 310 'DEFINE SEGMENT TO PLACE THE ASSEMBLER CODE 320 DEF SEG=&H1200 330 ' THIS TEST IF IT IS ALREADY LOADED, IF NOT IT LOADS IT 340 BLOAD"mcode.%%%",0 350 SUBRT= 0 360 ' A% = THE FROM ADDRESS 370 ' B% = THE TO ADDRESS 380 ' C% = THE LENGTH TO MOVE 390 GOSUB 900:REM TURN ON COLOR SCREEN 400 DEF SEG=&H1200 410 KEY OFF:SCREEN 1:COLOR 1,0 420 FOR DISP=1 TO N 430 MEMDEL=DISP*1024 435 MEMORY=8192-MEMDEL:REM 128K SYSTEM 436 PRINT MEMORY 440 'MEMORY=16384-MEMDEL:REM 256K SYSTEM 450 A%=MEMORY 460 B%=&HB800 470 C%=&H4000 480 CALL SUBRT (A%,B%,C%) 500 NEXT 505 GOTO 1160 510 REM AT COMPLETION OF THIS LOOP, N FRAMES HAVE BEEN LOADED 520 REM ********************SEQUENCING SETUP************************* 530 REM ******OPTION TO STEP THRU SEQUENCE (1,2....N) BY HITTING ANY KEY****** 540 PRINT "TO STEP THRU IN CONSECUTIVE SEQUENCE,I.E. FROM 1,2,.....N" 550 INPUT "ENTER 'SS' FOR SINGLE STEP OPTION ";SS$:PRINT 560 IF SS$="SS" THEN PRINT "CURRENT SEQUENCE IS 1,2,.......N" 570 IF SS$="SS" THEN GOTO 420 580 REM ********************SELECTING DESIRED SEQUENCE************** 590 PRINT "ENTER FRAME SEQUENCE NUMBERS ONE AT A TIME" 600 FF=0:N=0 610 INPUT "ENTER FRAME NUMBER ";FRAME$ 620 PRINT "TO QUIT, HIT RETURN" 630 IF FRAME$="" THEN GOTO 680 640 FRAME=VAL(FRAME$) 650 N=N+1 660 FF(N)=FRAME 670 GOTO 610 680 PRINT "SEQUENCE IS":PRINT 690 FOR SEQ=1 TO N:PRINT FF(SEQ):NEXT 700 INPUT "SET PAUSE ";P 710 PRINT "HIT ANY KEY TO RUN SEQUENCE" 720 A$=INPUT$(1) 730 DEF SEG=&H1200 740 BLOAD"mcode.%%%",0 750 SUBRT= 0 760 GOSUB 900:REM TURN ON COLOR SCREEN 770 DEF SEG=&H1200 780 KEY OFF:SCREEN 1:COLOR 1,0 790 FOR SHOW=1 TO N 800 MEMDEL=FF(SHOW)*1024 805 MEMORY=8192-MEMDEL:REM 128K SYSTEM 810 'MEMORY=16384-MEMDEL:REM 256K SYSTEM 820 A%=MEMORY 830 B%=&HB800 840 C%=&H4000 850 CALL SUBRT (A%,B%,C%) 860 FOR N=1 TO P:NEXT 870 NEXT 880 END 890 REM switch to color/graphics adapter 900 DEF SEG=0 910 POKE &H410,(PEEK(&H410) AND &HCF) OR &H20 920 DEF SEG 930 LOCATE ,,1,6,7 940 SCREEN 0 950 WIDTH 40 960 RETURN 970 REM switch to monochrome adapter 980 DEF SEG=0 990 POKE &H410,(PEEK(&H410) OR &H30) 1000 DEF SEG 1010 LOCATE ,,1,12,13 1020 SCREEN 0 1030 WIDTH 80 1040 RETURN 1050 REM this is PICSAVE 1060 INPUT "WHAT IS THE NAME YOU WANT TO SAVE UNDER ",A$ 1070 DEF SEG=&HB800 1080 BSAVE A$,0,16384 1090 PRINT "SAVING ",A$ 1100 END 1110 'PRINT "LOADING ";FILE$(GRAB);" STARTING AT ";MEMORY*16 1120 DEF SEG=MEMORY 1125 S$=FILE$(GRAB) 1130 BLOAD S$,0 1140 RETURN 1150 DATA ADVLAND.pic 1160 GET(90,30)-(110,46),LEM1 1161 PUT(90,30),LEM1,XOR 1174 XX=60:YY=0 1175 FOR MOVE=1 TO 30 1180 XX=XX+1:YY=YY+1 1185 PUT(XX,YY),LEM1,PSET 1190 FOR PAUSE=1 TO 40:NEXT 1195 NEXT 1205 XX=90:YY=30 1207 FOR MOVE=1 TO 140 1209 XX=XX+1:YY=YY+(.5) 1215 PUT(XX,YY),LEM1,PSET 1217 FOR PAUSE=1 TO 60:NEXT 1220 NEXT 1223 GET(230,100)-(250,114),LEM1 1225 FOR DOWN=1 TO 50 1230 YY=YY+1 1235 PUT (XX,YY),LEM1,PSET 1237 FOR PAUSE=1 TO 90:NEXT 1240 NEXT 1241 FOR DOWN=1 TO 28 1242 YY=YY+1 1243 PUT (XX,YY),LEM1,PSET 1244 FOR PAUSE=1 TO 180:NEXT 1245 NEXT:FOR PAUSE=1 TO 3000:NEXT 1246 GET(229,178)-(249,199),LEM1 1247 PUT(229,178),LEM1,XOR 1248 XX=XX-1 1250 FOR LEFT=1 TO 170 1252 PUT(XX,YY),LEM1,XOR 1253 FOR PAUSE=1 TO 20:NEXT 1254 IF LEFT=140 THEN GOSUB 1296 1255 XX=XX-1 1262 PUT(XX+1,YY),LEM1,XOR 1265 NEXT 1270 PUT(XX,YY),LEM1,PSET:GOSUB 1372 1275 PAINT (60,180) 1276 RUN"WELCOME 1296 LINE (56,199)-(56,166),0:LINE -(84,166),0:LINE -(84,199),0:PAINT(58,197),0 1297 FOR PAUSE=1 TO 2800:NEXT:RETURN 1372 FOR PAUSE=1 TO 4900:NEXT:RETURN 1472 FOR PAUSE=1 TO 300:NEXT:RETURN