Play recorded movie frames.
MOVIE(M) plays the movie in matrix M once. M must be a matrix
whose columns are movie frames (usually from GETFRAME ).
MOVIE(M,N) plays the movie N times. If N is negative, each
"play" is once forward and once backward. If N is a vector,
elements 2 and above specify the order in which to play the
frames. For example, if M has three columns, F = [10 3 2 1]
plays the movie ten times backwards.
MOVIE(M,N,FPS) plays the movie at FPS frames per second. The
default if FPS is omitted is 12 frames per second. Machines
that can't achieve the specified FPS play as fast as they can.
MOVIE(H,...) plays the movie in object H, where H is a handle
to the root, a figure, or an axis.
MOVIE(H,M,N,FPS,LOC) specifies the location to play the movie
at, relative to the lower-left corner of object H and in
the units of its Units property. LOC = [X Y].
See also GETFRAME , MOVIEIN .