Defines the size and location of a viewport where graphics can be displayed on the screen. VIEW [[SCREEN] (x1!,y1!)-(x2!,y2!) [,[color%] [,border%]]] - SCREEN Specifies that coordinates are relative to the screen rather than the viewport. - (x1!,y1!)-(x2!,y2!) The coordinates of diagonally opposite corners of the viewport. - color% A color attribute that sets the viewport fill color. - border% A color attribute that sets the viewport border color. - If all arguments are omitted, the entire screen is the viewport. - The available color attributes depend on your graphics adapter and the screen mode set by the most recent SCREEN statement. Example: 'This example requires a color graphics adapter. SCREEN 1 VIEW (10, 10)-(300, 180), , 1 LOCATE 1, 11: PRINT "A big graphics viewport"; VIEW SCREEN (80, 80)-(200, 125), , 1 LOCATE 11, 11: PRINT "A small graphics viewport"; See Also