VIEW - a graphics statement that defines screen limits for graphics output Syntax VIEW [[SCREEN] (x1,y1)-(x2,y2) [,[color][,border]]] - If all arguments are omitted, the entire screen is the viewport - (x1,y1) and (x2,y2) are numeric expressions that are the coordinates of diagonally opposite corners of the viewport - Use the optional SCREEN keyword to specify the coordinates are absolute to the screen, not relative to an already established viewport - color and border are
See Also Other Uses of the VIEW Keyword - to set the boundaries of the text viewport on the screen