The Screen object is accessed with the keyword Screen, and is used to manipulate forms according to their placement on the screen and to control the mouse pointer outside of your application's forms at run time. For example, you could set the MousePointer property for the Screen object to the hourglass pointer while a modal form is displayed.
ActiveControl Fonts TwipsPerPixelX0SDFRD
ActiveFormGCUI9X Height TwipsPerPixelY
FontCount8I4LCS MousePointer Width