Screen Object



The Screen object is accessed with the keyword Screen, and is used to manipulate forms according to their placement on the screen and to control the mouse pointer outside of your application's forms at run time.  For example, you could set the MousePointer1VSV6UM property for the Screen object to the hourglass pointer while a modal1L0L9FR form is displayed.


ActiveControlJCXG6P          Fonts5O9Q07P                      TwipsPerPixelX0SDFRD

ActiveFormGCUI9X             HeightL14VJZ                    TwipsPerPixelY0SDFRD

FontCount8I4LCS               MousePointer1VSV6UM         WidthL14VJZ